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Merge pull request #2966 from FernandoS27/astc-formats

Implement a series of ASTC formats and R4G4B4A4 format
This commit is contained in:
Rodrigo Locatti 2019-10-17 19:24:11 -03:00 committed by GitHub
commit 219fdcb9d9
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 211 additions and 79 deletions

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@ -93,6 +93,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::DXT23_SRGB>, MortonCopy<true, PixelFormat::DXT23_SRGB>,
MortonCopy<true, PixelFormat::DXT45_SRGB>, MortonCopy<true, PixelFormat::DXT45_SRGB>,
MortonCopy<true, PixelFormat::BC7U_SRGB>, MortonCopy<true, PixelFormat::BC7U_SRGB>,
MortonCopy<true, PixelFormat::R4G4B4A4U>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
@ -101,6 +102,16 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8>, MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::Z24S8>,
@ -162,6 +173,17 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::DXT23_SRGB>, MortonCopy<false, PixelFormat::DXT23_SRGB>,
MortonCopy<false, PixelFormat::DXT45_SRGB>, MortonCopy<false, PixelFormat::DXT45_SRGB>,
MortonCopy<false, PixelFormat::BC7U_SRGB>, MortonCopy<false, PixelFormat::BC7U_SRGB>,
MortonCopy<false, PixelFormat::R4G4B4A4U>,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,

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@ -112,6 +112,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
true}, // DXT45_SRGB true}, // DXT45_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U_SRGB true}, // BC7U_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
@ -120,6 +121,16 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
// Depth formats // Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F

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@ -212,6 +212,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
break; break;
} }
break; break;
case Tegra::Texture::TextureFormat::A4B4G4R4:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R4G4B4A4U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R8: case Tegra::Texture::TextureFormat::R8:
switch (component_type) { switch (component_type) {
case Tegra::Texture::ComponentType::UNORM: case Tegra::Texture::ComponentType::UNORM:
@ -351,6 +359,16 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5; return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::ASTC_2D_10X8: case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8; return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
case Tegra::Texture::TextureFormat::R16_G16: case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) { switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT: case Tegra::Texture::ComponentType::FLOAT:
@ -511,6 +529,16 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_8X5_SRGB: case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_10X8: case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB: case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5:
case PixelFormat::ASTC_2D_6X5_SRGB:
return true; return true;
default: default:
return false; return false;
@ -531,6 +559,11 @@ bool IsPixelFormatSRGB(PixelFormat format) {
case PixelFormat::ASTC_2D_5X4_SRGB: case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_SRGB: case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8_SRGB: case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5_SRGB:
return true; return true;
default: default:
return false; return false;

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@ -67,27 +67,38 @@ enum class PixelFormat {
DXT23_SRGB = 49, DXT23_SRGB = 49,
DXT45_SRGB = 50, DXT45_SRGB = 50,
BC7U_SRGB = 51, BC7U_SRGB = 51,
ASTC_2D_4X4_SRGB = 52, R4G4B4A4U = 52,
ASTC_2D_8X8_SRGB = 53, ASTC_2D_4X4_SRGB = 53,
ASTC_2D_8X5_SRGB = 54, ASTC_2D_8X8_SRGB = 54,
ASTC_2D_5X4_SRGB = 55, ASTC_2D_8X5_SRGB = 55,
ASTC_2D_5X5 = 56, ASTC_2D_5X4_SRGB = 56,
ASTC_2D_5X5_SRGB = 57, ASTC_2D_5X5 = 57,
ASTC_2D_10X8 = 58, ASTC_2D_5X5_SRGB = 58,
ASTC_2D_10X8_SRGB = 59, ASTC_2D_10X8 = 59,
ASTC_2D_10X8_SRGB = 60,
ASTC_2D_6X6 = 61,
ASTC_2D_6X6_SRGB = 62,
ASTC_2D_10X10 = 63,
ASTC_2D_10X10_SRGB = 64,
ASTC_2D_12X12 = 65,
ASTC_2D_12X12_SRGB = 66,
ASTC_2D_8X6 = 67,
ASTC_2D_8X6_SRGB = 68,
ASTC_2D_6X5 = 69,
ASTC_2D_6X5_SRGB = 70,
MaxColorFormat, MaxColorFormat,
// Depth formats // Depth formats
Z32F = 60, Z32F = 71,
Z16 = 61, Z16 = 72,
MaxDepthFormat, MaxDepthFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 62, Z24S8 = 73,
S8Z24 = 63, S8Z24 = 74,
Z32FS8 = 64, Z32FS8 = 75,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -177,6 +188,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
2, // DXT23_SRGB 2, // DXT23_SRGB
2, // DXT45_SRGB 2, // DXT45_SRGB
2, // BC7U_SRGB 2, // BC7U_SRGB
0, // R4G4B4A4U
2, // ASTC_2D_4X4_SRGB 2, // ASTC_2D_4X4_SRGB
2, // ASTC_2D_8X8_SRGB 2, // ASTC_2D_8X8_SRGB
2, // ASTC_2D_8X5_SRGB 2, // ASTC_2D_8X5_SRGB
@ -185,6 +197,16 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
2, // ASTC_2D_5X5_SRGB 2, // ASTC_2D_5X5_SRGB
2, // ASTC_2D_10X8 2, // ASTC_2D_10X8
2, // ASTC_2D_10X8_SRGB 2, // ASTC_2D_10X8_SRGB
2, // ASTC_2D_6X6
2, // ASTC_2D_6X6_SRGB
2, // ASTC_2D_10X10
2, // ASTC_2D_10X10_SRGB
2, // ASTC_2D_12X12
2, // ASTC_2D_12X12_SRGB
2, // ASTC_2D_8X6
2, // ASTC_2D_8X6_SRGB
2, // ASTC_2D_6X5
2, // ASTC_2D_6X5_SRGB
0, // Z32F 0, // Z32F
0, // Z16 0, // Z16
0, // Z24S8 0, // Z24S8
@ -261,6 +283,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
4, // DXT23_SRGB 4, // DXT23_SRGB
4, // DXT45_SRGB 4, // DXT45_SRGB
4, // BC7U_SRGB 4, // BC7U_SRGB
1, // R4G4B4A4U
4, // ASTC_2D_4X4_SRGB 4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB 8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB 8, // ASTC_2D_8X5_SRGB
@ -269,6 +292,16 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
5, // ASTC_2D_5X5_SRGB 5, // ASTC_2D_5X5_SRGB
10, // ASTC_2D_10X8 10, // ASTC_2D_10X8
10, // ASTC_2D_10X8_SRGB 10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X10
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12
12, // ASTC_2D_12X12_SRGB
8, // ASTC_2D_8X6
8, // ASTC_2D_8X6_SRGB
6, // ASTC_2D_6X5
6, // ASTC_2D_6X5_SRGB
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -337,6 +370,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
4, // DXT23_SRGB 4, // DXT23_SRGB
4, // DXT45_SRGB 4, // DXT45_SRGB
4, // BC7U_SRGB 4, // BC7U_SRGB
1, // R4G4B4A4U
4, // ASTC_2D_4X4_SRGB 4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB 8, // ASTC_2D_8X8_SRGB
5, // ASTC_2D_8X5_SRGB 5, // ASTC_2D_8X5_SRGB
@ -345,6 +379,16 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
5, // ASTC_2D_5X5_SRGB 5, // ASTC_2D_5X5_SRGB
8, // ASTC_2D_10X8 8, // ASTC_2D_10X8
8, // ASTC_2D_10X8_SRGB 8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X10
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12
12, // ASTC_2D_12X12_SRGB
6, // ASTC_2D_8X6
6, // ASTC_2D_8X6_SRGB
5, // ASTC_2D_6X5
5, // ASTC_2D_6X5_SRGB
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -413,6 +457,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
128, // DXT23_SRGB 128, // DXT23_SRGB
128, // DXT45_SRGB 128, // DXT45_SRGB
128, // BC7U 128, // BC7U
16, // R4G4B4A4U
128, // ASTC_2D_4X4_SRGB 128, // ASTC_2D_4X4_SRGB
128, // ASTC_2D_8X8_SRGB 128, // ASTC_2D_8X8_SRGB
128, // ASTC_2D_8X5_SRGB 128, // ASTC_2D_8X5_SRGB
@ -421,6 +466,16 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
128, // ASTC_2D_5X5_SRGB 128, // ASTC_2D_5X5_SRGB
128, // ASTC_2D_10X8 128, // ASTC_2D_10X8
128, // ASTC_2D_10X8_SRGB 128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6
128, // ASTC_2D_6X6_SRGB
128, // ASTC_2D_10X10
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X12
128, // ASTC_2D_12X12_SRGB
128, // ASTC_2D_8X6
128, // ASTC_2D_8X6_SRGB
128, // ASTC_2D_6X5
128, // ASTC_2D_6X5_SRGB
32, // Z32F 32, // Z32F
16, // Z16 16, // Z16
32, // Z24S8 32, // Z24S8
@ -504,6 +559,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::Compressed, // DXT23_SRGB SurfaceCompression::Compressed, // DXT23_SRGB
SurfaceCompression::Compressed, // DXT45_SRGB SurfaceCompression::Compressed, // DXT45_SRGB
SurfaceCompression::Compressed, // BC7U_SRGB SurfaceCompression::Compressed, // BC7U_SRGB
SurfaceCompression::None, // R4G4B4A4U
SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
@ -512,6 +568,16 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
SurfaceCompression::Converted, // ASTC_2D_10X8 SurfaceCompression::Converted, // ASTC_2D_10X8
SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
SurfaceCompression::Converted, // ASTC_2D_6X6
SurfaceCompression::Converted, // ASTC_2D_6X6_SRGB
SurfaceCompression::Converted, // ASTC_2D_10X10
SurfaceCompression::Converted, // ASTC_2D_10X10_SRGB
SurfaceCompression::Converted, // ASTC_2D_12X12
SurfaceCompression::Converted, // ASTC_2D_12X12_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X6
SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
SurfaceCompression::Converted, // ASTC_2D_6X5
SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
SurfaceCompression::None, // Z32F SurfaceCompression::None, // Z32F
SurfaceCompression::None, // Z16 SurfaceCompression::None, // Z16
SurfaceCompression::None, // Z24S8 SurfaceCompression::None, // Z24S8