Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
This commit is contained in:
parent
cd163fb59a
commit
22afb9d830
|
@ -172,7 +172,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||||
|
|
||||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||||
|
|
||||||
switch (instr.opcode) {
|
switch (instr.opcode.EffectiveOpCode()) {
|
||||||
case Instruction::OpCode::ADD:
|
case Instruction::OpCode::ADD:
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 4; ++i) {
|
for (int i = 0; i < 4; ++i) {
|
||||||
|
|
Reference in New Issue