yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

core: hle: server_session: Use separate threads for each service connection.

This commit is contained in:
bunnei 2020-12-09 21:27:05 -08:00
parent 7dbdda908c
commit 28281ae250
6 changed files with 140 additions and 23 deletions

View File

@ -202,6 +202,8 @@ add_library(core STATIC
hle/kernel/server_port.h
hle/kernel/server_session.cpp
hle/kernel/server_session.h
hle/kernel/service_thread.cpp
hle/kernel/service_thread.h
hle/kernel/session.cpp
hle/kernel/session.h
hle/kernel/shared_memory.cpp

View File

@ -329,7 +329,7 @@ struct KernelCore::Impl {
std::atomic<u32> registered_thread_ids{Core::Hardware::NUM_CPU_CORES};
// Number of host threads is a relatively high number to avoid overflowing
static constexpr size_t NUM_REGISTRABLE_HOST_THREADS = 64;
static constexpr size_t NUM_REGISTRABLE_HOST_THREADS = 1024;
std::atomic<size_t> num_host_threads{0};
std::array<std::atomic<std::thread::id>, NUM_REGISTRABLE_HOST_THREADS>
register_host_thread_keys{};

View File

@ -32,12 +32,9 @@ ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kern
std::string name) {
std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
session->request_event =
Core::Timing::CreateEvent(name, [session](std::uintptr_t, std::chrono::nanoseconds) {
session->CompleteSyncRequest();
});
session->name = std::move(name);
session->parent = std::move(parent);
session->service_thread = std::make_unique<ServiceThread>(kernel);
return MakeResult(std::move(session));
}
@ -142,16 +139,12 @@ ResultCode ServerSession::QueueSyncRequest(std::shared_ptr<Thread> thread,
std::make_shared<HLERequestContext>(kernel, memory, SharedFrom(this), std::move(thread));
context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
request_queue.Push(std::move(context));
service_thread->QueueSyncRequest(*this, std::move(context));
return RESULT_SUCCESS;
}
ResultCode ServerSession::CompleteSyncRequest() {
ASSERT(!request_queue.Empty());
auto& context = *request_queue.Front();
ResultCode ServerSession::CompleteSyncRequest(HLERequestContext& context) {
ResultCode result = RESULT_SUCCESS;
// If the session has been converted to a domain, handle the domain request
if (IsDomain() && context.HasDomainMessageHeader()) {
@ -177,18 +170,13 @@ ResultCode ServerSession::CompleteSyncRequest() {
}
}
request_queue.Pop();
return result;
}
ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
Core::Memory::Memory& memory,
Core::Timing::CoreTiming& core_timing) {
const ResultCode result = QueueSyncRequest(std::move(thread), memory);
const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
core_timing.ScheduleEvent(delay, request_event, {});
return result;
return QueueSyncRequest(std::move(thread), memory);
}
} // namespace Kernel

View File

@ -10,6 +10,7 @@
#include <vector>
#include "common/threadsafe_queue.h"
#include "core/hle/kernel/service_thread.h"
#include "core/hle/kernel/synchronization_object.h"
#include "core/hle/result.h"
@ -43,6 +44,8 @@ class Thread;
* TLS buffer and control is transferred back to it.
*/
class ServerSession final : public SynchronizationObject {
friend class ServiceThread;
public:
explicit ServerSession(KernelCore& kernel);
~ServerSession() override;
@ -132,7 +135,7 @@ private:
ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
/// Completes a sync request from the emulated application.
ResultCode CompleteSyncRequest();
ResultCode CompleteSyncRequest(HLERequestContext& context);
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
/// object handle.
@ -163,11 +166,8 @@ private:
/// The name of this session (optional)
std::string name;
/// Core timing event used to schedule the service request at some point in the future
std::shared_ptr<Core::Timing::EventType> request_event;
/// Queue of scheduled service requests
Common::MPSCQueue<std::shared_ptr<Kernel::HLERequestContext>> request_queue;
/// Thread to dispatch service requests
std::unique_ptr<ServiceThread> service_thread;
};
} // namespace Kernel

View File

@ -0,0 +1,100 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <condition_variable>
#include <functional>
#include <mutex>
#include <thread>
#include <vector>
#include <queue>
#include "common/assert.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/service_thread.h"
#include "core/hle/lock.h"
#include "video_core/renderer_base.h"
namespace Kernel {
class ServiceThread::Impl final {
public:
explicit Impl(KernelCore& kernel);
~Impl();
void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
private:
std::vector<std::thread> threads;
std::queue<std::function<void()>> requests;
std::mutex queue_mutex;
std::condition_variable condition;
bool stop{};
};
ServiceThread::Impl::Impl(KernelCore& kernel) {
constexpr std::size_t SizeOfPool{1};
for (std::size_t i = 0; i < SizeOfPool; ++i)
threads.emplace_back([&] {
// Wait for first request before trying to acquire a render context
{
std::unique_lock lock{queue_mutex};
condition.wait(lock, [this] { return stop || !requests.empty(); });
}
kernel.RegisterHostThread();
while (true) {
std::function<void()> task;
{
std::unique_lock lock{queue_mutex};
condition.wait(lock, [this] { return stop || !requests.empty(); });
if (stop && requests.empty()) {
return;
}
task = std::move(requests.front());
requests.pop();
}
task();
}
});
}
void ServiceThread::Impl::QueueSyncRequest(ServerSession& session,
std::shared_ptr<HLERequestContext>&& context) {
{
std::unique_lock lock{queue_mutex};
requests.emplace([session{SharedFrom(&session)}, context{std::move(context)}]() {
session->CompleteSyncRequest(*context);
return;
});
}
condition.notify_one();
}
ServiceThread::Impl::~Impl() {
{
std::unique_lock lock{queue_mutex};
stop = true;
}
condition.notify_all();
for (std::thread& thread : threads) {
thread.join();
}
}
ServiceThread::ServiceThread(KernelCore& kernel) : impl{std::make_unique<Impl>(kernel)} {}
ServiceThread::~ServiceThread() = default;
void ServiceThread::QueueSyncRequest(ServerSession& session,
std::shared_ptr<HLERequestContext>&& context) {
impl->QueueSyncRequest(session, std::move(context));
}
} // namespace Kernel

View File

@ -0,0 +1,27 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
namespace Kernel {
class HLERequestContext;
class KernelCore;
class ServerSession;
class ServiceThread final {
public:
explicit ServiceThread(KernelCore& kernel);
~ServiceThread();
void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
private:
class Impl;
std::unique_ptr<Impl> impl;
};
} // namespace Kernel