yuzu-emu
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yuzu-android
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yuzu: main: Register a callback for Exit

This commit is contained in:
Morph 2021-09-25 23:18:14 -04:00
parent d8467ca6c0
commit 282bdfd1bf
4 changed files with 17 additions and 0 deletions

View File

@ -302,12 +302,17 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
Qt::QueuedConnection); Qt::QueuedConnection);
connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
} }
void GRenderWindow::ExecuteProgram(std::size_t program_index) { void GRenderWindow::ExecuteProgram(std::size_t program_index) {
emit ExecuteProgramSignal(program_index); emit ExecuteProgramSignal(program_index);
} }
void GRenderWindow::Exit() {
emit ExitSignal();
}
GRenderWindow::~GRenderWindow() { GRenderWindow::~GRenderWindow() {
input_subsystem->Shutdown(); input_subsystem->Shutdown();
} }

View File

@ -181,6 +181,9 @@ public:
*/ */
void ExecuteProgram(std::size_t program_index); void ExecuteProgram(std::size_t program_index);
/// Instructs the window to exit the application.
void Exit();
public slots: public slots:
void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping(); void OnEmulationStopping();
@ -191,6 +194,7 @@ signals:
void Closed(); void Closed();
void FirstFrameDisplayed(); void FirstFrameDisplayed();
void ExecuteProgramSignal(std::size_t program_index); void ExecuteProgramSignal(std::size_t program_index);
void ExitSignal();
void MouseActivity(); void MouseActivity();
private: private:

View File

@ -1384,6 +1384,9 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system.RegisterExecuteProgramCallback( system.RegisterExecuteProgramCallback(
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); }); [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
// Register an Exit callback such that Core can exit the currently running application.
system.RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@ -2469,6 +2472,10 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
BootGame(last_filename_booted, 0, program_index); BootGame(last_filename_booted, 0, program_index);
} }
void GMainWindow::OnExit() {
OnStopGame();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text, OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);

View File

@ -153,6 +153,7 @@ signals:
public slots: public slots:
void OnLoadComplete(); void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index); void OnExecuteProgram(std::size_t program_index);
void OnExit();
void ControllerSelectorReconfigureControllers( void ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters); const Core::Frontend::ControllerParameters& parameters);
void SoftwareKeyboardInitialize( void SoftwareKeyboardInitialize(