gl_rasterizer: Remove default clip distance
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9a1bac840e
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29e7c76d66
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@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
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ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
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ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
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OpenGLState::ApplyDefaultState();
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OpenGLState::ApplyDefaultState();
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// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
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state.clip_distance[0] = true;
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// Create render framebuffer
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// Create render framebuffer
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framebuffer.Create();
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framebuffer.Create();
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