gl_shader_util: Cleanup header file + add docstring.
This commit is contained in:
parent
a74774257e
commit
2a0a86f629
|
@ -14,6 +14,12 @@ enum Attributes {
|
||||||
ATTRIBUTE_TEXCOORDS = 2,
|
ATTRIBUTE_TEXCOORDS = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path);
|
/**
|
||||||
|
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
|
||||||
|
* @param vertex_shader String of the GLSL vertex shader program
|
||||||
|
* @param fragment_shader String of the GLSL fragment shader program
|
||||||
|
* @returns Handle of the newly created OpenGL shader object
|
||||||
|
*/
|
||||||
|
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
Reference in New Issue