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Merge pull request #3808 from ReinUsesLisp/wait-for-idle

{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
This commit is contained in:
bunnei 2020-05-03 02:43:18 -04:00 committed by GitHub
commit 2aff0b4733
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 57 additions and 16 deletions

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@ -88,10 +88,6 @@ public:
map->MarkAsWritten(true);
MarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
}
} else {
if (map->IsWritten()) {
WriteBarrier();
}
}
return {ToHandle(block), static_cast<u64>(block->GetOffset(cpu_addr))};
@ -253,8 +249,6 @@ protected:
virtual BufferType ToHandle(const OwnerBuffer& storage) = 0;
virtual void WriteBarrier() = 0;
virtual OwnerBuffer CreateBlock(VAddr cpu_addr, std::size_t size) = 0;
virtual void UploadBlockData(const OwnerBuffer& buffer, std::size_t offset, std::size_t size,

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@ -184,6 +184,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
}
switch (method) {
case MAXWELL3D_REG_INDEX(wait_for_idle): {
rasterizer.WaitForIdle();
break;
}
case MAXWELL3D_REG_INDEX(shadow_ram_control): {
shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(method_call.argument);
break;

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@ -709,7 +709,9 @@ public:
union {
struct {
INSERT_UNION_PADDING_WORDS(0x45);
INSERT_UNION_PADDING_WORDS(0x44);
u32 wait_for_idle;
struct {
u32 upload_address;
@ -1536,6 +1538,7 @@ private:
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(wait_for_idle, 0x44);
ASSERT_REG_POSITION(macros, 0x45);
ASSERT_REG_POSITION(shadow_ram_control, 0x49);
ASSERT_REG_POSITION(upload, 0x60);

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@ -80,6 +80,9 @@ public:
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify the host renderer to wait for previous primitive and compute operations.
virtual void WaitForIdle() = 0;
/// Notify the rasterizer to send all written commands to the host GPU.
virtual void FlushCommands() = 0;

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@ -51,10 +51,6 @@ Buffer OGLBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) {
return std::make_shared<CachedBufferBlock>(cpu_addr, size);
}
void OGLBufferCache::WriteBarrier() {
glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
GLuint OGLBufferCache::ToHandle(const Buffer& buffer) {
return buffer->GetHandle();
}

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@ -59,8 +59,6 @@ protected:
GLuint ToHandle(const Buffer& buffer) override;
void WriteBarrier() override;
void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) override;

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@ -746,6 +746,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
void RasterizerOpenGL::WaitForIdle() {
// Place a barrier on everything that is not framebuffer related.
// This is related to another flag that is not currently implemented.
glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT |
GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT |
GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT |
GL_BUFFER_UPDATE_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
GL_SHADER_STORAGE_BARRIER_BIT | GL_QUERY_BUFFER_BARRIER_BIT);
}
void RasterizerOpenGL::FlushCommands() {
// Only flush when we have commands queued to OpenGL.
if (num_queued_commands == 0) {

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@ -75,6 +75,7 @@ public:
void SignalSyncPoint(u32 value) override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitForIdle() override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,

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@ -52,8 +52,6 @@ public:
protected:
VkBuffer ToHandle(const Buffer& buffer) override;
void WriteBarrier() override {}
Buffer CreateBlock(VAddr cpu_addr, std::size_t size) override;
void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,

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@ -299,7 +299,7 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
sampler_cache(device),
fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
query_cache(system, *this, device, scheduler) {
query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} {
scheduler.SetQueryCache(query_cache);
}
@ -573,6 +573,26 @@ void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
void RasterizerVulkan::WaitForIdle() {
// Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
// fragment shaders can still write storage buffers.
VkPipelineStageFlags flags =
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
if (device.IsExtTransformFeedbackSupported()) {
flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
cmdbuf.SetEvent(event, flags);
cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
});
}
void RasterizerVulkan::FlushCommands() {
if (draw_counter > 0) {
draw_counter = 0;

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@ -126,6 +126,7 @@ public:
void SignalSyncPoint(u32 value) override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitForIdle() override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
@ -275,6 +276,7 @@ private:
vk::Buffer default_buffer;
VKMemoryCommit default_buffer_commit;
vk::Event wfi_event;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;

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@ -87,6 +87,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdSetStencilReference);
X(vkCmdSetStencilWriteMask);
X(vkCmdSetViewport);
X(vkCmdWaitEvents);
X(vkCreateBuffer);
X(vkCreateBufferView);
X(vkCreateCommandPool);

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@ -205,6 +205,7 @@ struct DeviceDispatch : public InstanceDispatch {
PFN_vkCmdSetStencilReference vkCmdSetStencilReference;
PFN_vkCmdSetStencilWriteMask vkCmdSetStencilWriteMask;
PFN_vkCmdSetViewport vkCmdSetViewport;
PFN_vkCmdWaitEvents vkCmdWaitEvents;
PFN_vkCreateBuffer vkCreateBuffer;
PFN_vkCreateBufferView vkCreateBufferView;
PFN_vkCreateCommandPool vkCreateCommandPool;
@ -958,6 +959,15 @@ public:
dld->vkCmdSetEvent(handle, event, stage_flags);
}
void WaitEvents(Span<VkEvent> events, VkPipelineStageFlags src_stage_mask,
VkPipelineStageFlags dst_stage_mask, Span<VkMemoryBarrier> memory_barriers,
Span<VkBufferMemoryBarrier> buffer_barriers,
Span<VkImageMemoryBarrier> image_barriers) const noexcept {
dld->vkCmdWaitEvents(handle, events.size(), events.data(), src_stage_mask, dst_stage_mask,
memory_barriers.size(), memory_barriers.data(), buffer_barriers.size(),
buffer_barriers.data(), image_barriers.size(), image_barriers.data());
}
void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers,
const VkDeviceSize* offsets,
const VkDeviceSize* sizes) const noexcept {