maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way.
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@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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case Tegra::Texture::TextureMipmapFilter::None:
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case Tegra::Texture::TextureMipmapFilter::None:
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return GL_LINEAR;
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return GL_LINEAR;
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case Tegra::Texture::TextureMipmapFilter::Nearest:
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case Tegra::Texture::TextureMipmapFilter::Nearest:
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return GL_NEAREST_MIPMAP_LINEAR;
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return GL_LINEAR_MIPMAP_NEAREST;
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case Tegra::Texture::TextureMipmapFilter::Linear:
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case Tegra::Texture::TextureMipmapFilter::Linear:
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return GL_LINEAR_MIPMAP_LINEAR;
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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}
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@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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case Tegra::Texture::TextureMipmapFilter::Nearest:
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case Tegra::Texture::TextureMipmapFilter::Nearest:
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return GL_NEAREST_MIPMAP_NEAREST;
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return GL_NEAREST_MIPMAP_NEAREST;
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case Tegra::Texture::TextureMipmapFilter::Linear:
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case Tegra::Texture::TextureMipmapFilter::Linear:
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return GL_LINEAR_MIPMAP_NEAREST;
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return GL_NEAREST_MIPMAP_LINEAR;
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}
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}
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}
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}
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}
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}
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