video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
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@ -13,8 +13,6 @@ namespace VideoCore {
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class RendererBase;
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enum class Renderer { Software, OpenGL };
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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