QtGUI: Add buttton to toggle the filter.
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9e065b9c7d
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@ -70,6 +70,7 @@ enum class ScalingFilter : u32 {
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Gaussian = 3,
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Gaussian = 3,
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ScaleForce = 4,
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ScaleForce = 4,
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Fsr = 5,
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Fsr = 5,
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LastFilter = Fsr,
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};
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};
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struct ResolutionScalingInfo {
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struct ResolutionScalingInfo {
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@ -24,6 +24,7 @@
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/host_shaders/present_bicubic_frag.h"
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#include "video_core/host_shaders/present_bicubic_frag.h"
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#include "video_core/host_shaders/present_gaussian_frag.h"
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#include "video_core/host_shaders/present_scaleforce_frag.h"
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#include "video_core/host_shaders/present_scaleforce_frag.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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@ -429,7 +429,7 @@
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>FidelityFX Super Resolution [Vulkan Only]</string>
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<string>AMD's FidelityFX™️ Super Resolution [Vulkan Only]</string>
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</property>
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</property>
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</item>
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</item>
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</widget>
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</widget>
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@ -774,6 +774,34 @@ void GMainWindow::InitializeWidgets() {
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tas_label->setFocusPolicy(Qt::NoFocus);
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tas_label->setFocusPolicy(Qt::NoFocus);
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statusBar()->insertPermanentWidget(0, tas_label);
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statusBar()->insertPermanentWidget(0, tas_label);
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// Setup Filter button
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filter_status_button = new QPushButton();
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filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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filter_status_button->setFocusPolicy(Qt::NoFocus);
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connect(filter_status_button, &QPushButton::clicked, [&] {
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auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::LastFilter) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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} else {
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filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
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}
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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filter == Settings::ScalingFilter::Fsr) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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}
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Settings::values.scaling_filter.SetValue(filter);
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filter_status_button->setChecked(true);
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UpdateFilterText();
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});
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auto filter = Settings::values.scaling_filter.GetValue();
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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filter == Settings::ScalingFilter::Fsr) {
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Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
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}
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UpdateFilterText();
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filter_status_button->setCheckable(true);
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statusBar()->insertPermanentWidget(0, filter_status_button);
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// Setup Dock button
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// Setup Dock button
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dock_status_button = new QPushButton();
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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@ -3033,11 +3061,39 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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}
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}
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}
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}
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void GMainWindow::UpdateFilterText() {
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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case Settings::ScalingFilter::NearestNeighbor:
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filter_status_button->setText(tr("NEAREST"));
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break;
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case Settings::ScalingFilter::Bilinear:
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filter_status_button->setText(tr("BILINEAR"));
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break;
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case Settings::ScalingFilter::Bicubic:
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filter_status_button->setText(tr("BICUBIC"));
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break;
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case Settings::ScalingFilter::Gaussian:
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filter_status_button->setText(tr("GAUSSIAN"));
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break;
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case Settings::ScalingFilter::ScaleForce:
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filter_status_button->setText(tr("SCALEFORCE"));
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break;
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case Settings::ScalingFilter::Fsr:
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filter_status_button->setText(tr("AMD'S FIDELITYFX SR"));
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break;
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default:
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filter_status_button->setText(tr("BILINEAR"));
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break;
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}
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}
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void GMainWindow::UpdateStatusButtons() {
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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Settings::RendererBackend::Vulkan);
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UpdateGPUAccuracyButton();
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UpdateGPUAccuracyButton();
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UpdateFilterText();
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}
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}
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void GMainWindow::UpdateUISettings() {
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void GMainWindow::UpdateUISettings() {
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@ -302,6 +302,7 @@ private:
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void MigrateConfigFiles();
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void MigrateConfigFiles();
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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std::string_view gpu_vendor = {});
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void UpdateFilterText();
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void UpdateStatusBar();
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void UpdateStatusBar();
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void UpdateGPUAccuracyButton();
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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void UpdateStatusButtons();
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@ -336,6 +337,7 @@ private:
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QPushButton* filter_status_button = nullptr;
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QTimer status_bar_update_timer;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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std::unique_ptr<Config> config;
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