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gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable

These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
This commit is contained in:
Lioncash 2019-10-15 18:49:36 -04:00
parent b8a62adcf1
commit 2f2ab9b5bc
1 changed files with 21 additions and 21 deletions

View File

@ -2281,7 +2281,7 @@ class ExprDecompiler {
public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ExprAnd& expr) {
void operator()(const ExprAnd& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " && ";
@ -2289,7 +2289,7 @@ public:
inner += ')';
}
void operator()(VideoCommon::Shader::ExprOr& expr) {
void operator()(const ExprOr& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " || ";
@ -2297,17 +2297,17 @@ public:
inner += ')';
}
void operator()(VideoCommon::Shader::ExprNot& expr) {
void operator()(const ExprNot& expr) {
inner += '!';
std::visit(*this, *expr.operand1);
}
void operator()(VideoCommon::Shader::ExprPredicate& expr) {
void operator()(const ExprPredicate& expr) {
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
inner += decomp.GetPredicate(pred);
}
void operator()(VideoCommon::Shader::ExprCondCode& expr) {
void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
@ -2329,11 +2329,11 @@ public:
inner += target;
}
void operator()(VideoCommon::Shader::ExprVar& expr) {
void operator()(const ExprVar& expr) {
inner += GetFlowVariable(expr.var_index);
}
void operator()(VideoCommon::Shader::ExprBoolean& expr) {
void operator()(const ExprBoolean& expr) {
inner += expr.value ? "true" : "false";
}
@ -2350,7 +2350,7 @@ class ASTDecompiler {
public:
explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ASTProgram& ast) {
void operator()(const ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
@ -2358,7 +2358,7 @@ public:
}
}
void operator()(VideoCommon::Shader::ASTIfThen& ast) {
void operator()(const ASTIfThen& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
@ -2372,7 +2372,7 @@ public:
decomp.code.AddLine("}}");
}
void operator()(VideoCommon::Shader::ASTIfElse& ast) {
void operator()(const ASTIfElse& ast) {
decomp.code.AddLine("else {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
@ -2384,29 +2384,29 @@ public:
decomp.code.AddLine("}}");
}
void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
void operator()([[maybe_unused]] const ASTBlockEncoded& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
void operator()(const ASTBlockDecoded& ast) {
decomp.VisitBlock(ast.nodes);
}
void operator()(VideoCommon::Shader::ASTVarSet& ast) {
void operator()(const ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTLabel& ast) {
void operator()(const ASTLabel& ast) {
decomp.code.AddLine("// Label_{}:", ast.index);
}
void operator()(VideoCommon::Shader::ASTGoto& ast) {
void operator()([[maybe_unused]] const ASTGoto& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
void operator()(const ASTDoWhile& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("do {{");
@ -2420,7 +2420,7 @@ public:
decomp.code.AddLine("}} while({});", expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTReturn& ast) {
void operator()(const ASTReturn& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
@ -2440,7 +2440,7 @@ public:
}
}
void operator()(VideoCommon::Shader::ASTBreak& ast) {
void operator()(const ASTBreak& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
@ -2455,7 +2455,7 @@ public:
}
}
void Visit(VideoCommon::Shader::ASTNode& node) {
void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
@ -2468,9 +2468,9 @@ void GLSLDecompiler::DecompileAST() {
for (u32 i = 0; i < num_flow_variables; i++) {
code.AddLine("bool {} = false;", GetFlowVariable(i));
}
ASTDecompiler decompiler{*this};
VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
decompiler.Visit(program);
decompiler.Visit(ir.GetASTProgram());
}
} // Anonymous namespace