maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
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@ -56,6 +56,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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return {};
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}
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case Maxwell::VertexAttribute::Type::UnsignedInt:
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return GL_UNSIGNED_INT;
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case Maxwell::VertexAttribute::Type::Float:
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return GL_FLOAT;
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}
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