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gl_texture_cache: Disable scissor test when scaling textures

Fixes a bug on BOTW where some objects were no longer being rendered after blitting
This commit is contained in:
ameerj 2021-10-07 23:55:40 -04:00 committed by Fernando Sahmkow
parent 89a7e566c7
commit 3233fa5dc8
1 changed files with 8 additions and 0 deletions

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@ -939,6 +939,11 @@ bool Image::Scale() {
dst_info.size.height = scaled_height;
upscaled_backup = MakeImage(dst_info, gl_internal_format);
}
// TODO (ameerj): Investigate other GL states that affect blitting.
GLboolean scissor_test;
glGetBooleani_v(GL_SCISSOR_TEST, 0, &scissor_test);
glDisablei(GL_SCISSOR_TEST, 0);
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
@ -955,6 +960,9 @@ bool Image::Scale() {
0, dst_level_width, dst_level_height, mask, filter);
}
}
if (scissor_test != GL_FALSE) {
glEnablei(GL_SCISSOR_TEST, 0);
}
current_texture = upscaled_backup.handle;
return true;
}