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Texture Cache: Implement Blitting and Fermi Copies

This commit is contained in:
Fernando Sahmkow 2019-05-07 23:13:05 -04:00 committed by ReinUsesLisp
parent 549fd18ac4
commit 324e470879
7 changed files with 93 additions and 100 deletions

View File

@ -747,9 +747,7 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) {
MICROPROFILE_SCOPE(OpenGL_Blits);
const auto src_surface{texture_cache.GetFermiSurface(src)};
const auto dst_surface{texture_cache.GetFermiSurface(dst)};
// blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
texture_cache.DoFermiCopy(src, dst, src_rect, dst_rect);
return true;
}

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@ -208,7 +208,6 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
SurfaceBlitter blitter;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};

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@ -9,6 +9,7 @@
#include "core/core.h"
#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/texture_cache/texture_cache.h"
@ -23,6 +24,7 @@ using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
@ -422,7 +424,10 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
VideoCore::RasterizerInterface& rasterizer)
: TextureCacheBase{system, rasterizer} {}
: TextureCacheBase{system, rasterizer} {
src_framebuffer.Create();
dst_framebuffer.Create();
}
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
@ -443,4 +448,67 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
copy_params.depth);
}
void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
state.ApplyFramebufferState();
u32 buffers{};
UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
const GLuint src_texture{src_surface->GetTexture()};
const GLuint dst_texture{dst_surface->GetTexture()};
if (src_params.type == SurfaceType::ColorTexture) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
src_texture, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_texture, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
buffers = GL_COLOR_BUFFER_BIT;
} else if (src_params.type == SurfaceType::Depth) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
buffers = GL_DEPTH_BUFFER_BIT;
} else if (src_params.type == SurfaceType::DepthStencil) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
src_texture, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
dst_texture, 0);
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
}
} // namespace OpenGL

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@ -128,8 +128,16 @@ public:
protected:
Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
void ImageCopy(Surface src_surface, Surface dst_surface,
const VideoCommon::CopyParams& copy_params) override;
void ImageBlit(Surface src_surface, Surface dst_surface, const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) override;
private:
OGLFramebuffer src_framebuffer;
OGLFramebuffer dst_framebuffer;
};
} // namespace OpenGL

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@ -9,19 +9,10 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/surface.h"
namespace OpenGL {
using Tegra::Shader::TextureType;
using Tegra::Texture::SwizzleSource;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
@ -49,75 +40,6 @@ void BindBuffersRangePushBuffer::Bind() const {
sizes.data());
}
SurfaceBlitter::SurfaceBlitter() {
src_framebuffer.Create();
dst_framebuffer.Create();
}
SurfaceBlitter::~SurfaceBlitter() = default;
void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) const {
const auto& src_params{src->GetSurfaceParams()};
const auto& dst_params{dst->GetSurfaceParams()};
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
state.ApplyFramebufferState();
u32 buffers{};
UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
const GLuint src_texture{src->GetTexture()};
const GLuint dst_texture{dst->GetTexture()};
if (src_params.type == SurfaceType::ColorTexture) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
src_texture, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_texture, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
buffers = GL_COLOR_BUFFER_BIT;
} else if (src_params.type == SurfaceType::Depth) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
buffers = GL_DEPTH_BUFFER_BIT;
} else if (src_params.type == SurfaceType::DepthStencil) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
src_texture, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
dst_texture, 0);
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
}
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
if (!GLAD_GL_KHR_debug) {
// We don't need to throw an error as this is just for debugging

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@ -34,19 +34,6 @@ private:
std::vector<GLsizeiptr> sizes;
};
class SurfaceBlitter {
public:
explicit SurfaceBlitter();
~SurfaceBlitter();
void Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) const;
private:
OGLFramebuffer src_framebuffer;
OGLFramebuffer dst_framebuffer;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
} // namespace OpenGL

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@ -15,6 +15,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
@ -142,10 +143,11 @@ public:
}
}
TView GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
const GPUVAddr gpu_addr = config.Address();
return GetSurface(gpu_addr, params, true).second;
void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) {
ImageBlit(GetFermiSurface(src_config), GetFermiSurface(dst_config), src_rect, dst_rect);
}
TSurface TryFindFramebufferSurface(const u8* host_ptr) {
@ -183,6 +185,9 @@ protected:
virtual void ImageCopy(TSurface src_surface, TSurface dst_surface,
const CopyParams& copy_params) = 0;
virtual void ImageBlit(TSurface src, TSurface dst, const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) = 0;
void Register(TSurface surface) {
const GPUVAddr gpu_addr = surface->GetGpuAddr();
const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr));
@ -223,6 +228,12 @@ protected:
return new_surface;
}
TSurface GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
const GPUVAddr gpu_addr = config.Address();
return GetSurface(gpu_addr, params, true).first;
}
Core::System& system;
private: