yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #261 from neobrain/boost

Add Boost as a submodule and add some minor cleanups using Boost.Range
This commit is contained in:
Tony Wasserka 2014-12-12 17:32:57 +01:00
commit 33e61ef514
5 changed files with 25 additions and 9 deletions

3
.gitmodules vendored
View File

@ -1,3 +1,6 @@
[submodule "externals/inih/inih"] [submodule "externals/inih/inih"]
path = externals/inih/inih path = externals/inih/inih
url = https://github.com/svn2github/inih url = https://github.com/svn2github/inih
[submodule "externals/boost"]
path = externals/boost
url = https://github.com/citra-emu/ext-boost.git

View File

@ -19,6 +19,14 @@ if (PNG_FOUND)
add_definitions(-DHAVE_PNG) add_definitions(-DHAVE_PNG)
endif () endif ()
find_package(Boost)
if (Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
else()
message(STATUS "Boost not found, falling back to externals")
include_directories(externals/boost)
endif()
# Include bundled CMake modules # Include bundled CMake modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")

1
externals/boost vendored Submodule

@ -0,0 +1 @@
Subproject commit b060148c08ae87a3a5809c4f48cb26ac667487ab

View File

@ -2,7 +2,7 @@
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <boost/range/algorithm.hpp>
#include "common/common.h" #include "common/common.h"
#include "common/string_util.h" #include "common/string_util.h"
@ -18,13 +18,13 @@ namespace Common {
/// Make a string lowercase /// Make a string lowercase
std::string ToLower(std::string str) { std::string ToLower(std::string str) {
std::transform(str.begin(), str.end(), str.begin(), ::tolower); boost::transform(str, str.begin(), ::tolower);
return str; return str;
} }
/// Make a string uppercase /// Make a string uppercase
std::string ToUpper(std::string str) { std::string ToUpper(std::string str) {
std::transform(str.begin(), str.end(), str.begin(), ::toupper); boost::transform(str, str.begin(), ::toupper);
return str; return str;
} }

View File

@ -2,11 +2,16 @@
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <boost/range/algorithm.hpp>
#include <common/file_util.h>
#include <core/mem_map.h>
#include "debug_utils/debug_utils.h"
#include "pica.h" #include "pica.h"
#include "vertex_shader.h" #include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
#include <core/mem_map.h>
#include <common/file_util.h>
namespace Pica { namespace Pica {
@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
// Setup input register table // Setup input register table
const auto& attribute_register_map = registers.vs_input_register_map; const auto& attribute_register_map = registers.vs_input_register_map;
float24 dummy_register; float24 dummy_register;
std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register); boost::fill(state.input_register_table, &dummy_register);
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
state.status_registers[0] = false; state.status_registers[0] = false;
state.status_registers[1] = false; state.status_registers[1] = false;
std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]), boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS);
VertexShaderState::INVALID_ADDRESS);
state.call_stack_pointer = &state.call_stack[0]; state.call_stack_pointer = &state.call_stack[0];
ProcessShaderCode(state); ProcessShaderCode(state);