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Clean-up mem_map constants and fix framebuffer translation errors

This commit is contained in:
Yuri Kunde Schlesner 2015-02-08 11:38:00 -02:00
parent 64196976b9
commit 34b009cf38
3 changed files with 27 additions and 27 deletions

View File

@ -204,16 +204,18 @@ static void ReadHWRegs(Service::Interface* self) {
static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) { static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
u32 base_address = 0x400000; u32 base_address = 0x400000;
PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
if (info.active_fb == 0) { if (info.active_fb == 0) {
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4, WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4,
&info.address_left); &phys_address_left);
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4, WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4,
&info.address_right); &phys_address_right);
} else { } else {
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4, WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4,
&info.address_left); &phys_address_left);
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4, WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4,
&info.address_right); &phys_address_right);
} }
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4, WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4,
&info.stride); &info.stride);

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@ -28,9 +28,15 @@ enum : u32 {
FCRAM_SIZE = 0x08000000, ///< FCRAM size FCRAM_SIZE = 0x08000000, ///< FCRAM size
FCRAM_PADDR = 0x20000000, ///< FCRAM physical address FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE), ///< FCRAM end of physical space FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE),
FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
FCRAM_VADDR_END = (FCRAM_VADDR + FCRAM_SIZE), ///< FCRAM end of virtual space HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
HEAP_VADDR = 0x08000000,
HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
HEAP_LINEAR_SIZE = FCRAM_SIZE,
HEAP_LINEAR_VADDR = 0x14000000,
HEAP_LINEAR_VADDR_END = (HEAP_LINEAR_VADDR + HEAP_LINEAR_SIZE),
AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
AXI_WRAM_PADDR = 0x1FF80000, ///< AXI WRAM physical address AXI_WRAM_PADDR = 0x1FF80000, ///< AXI WRAM physical address
@ -65,18 +71,6 @@ enum : u32 {
SYSTEM_MEMORY_VADDR = 0x04000000, SYSTEM_MEMORY_VADDR = 0x04000000,
SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE), SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
//HEAP_PADDR = HEAP_GSP_SIZE,
//HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
HEAP_VADDR = 0x08000000,
HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
HEAP_LINEAR_SIZE = 0x08000000, ///< Linear heap size... TODO: Define correctly?
HEAP_LINEAR_VADDR = 0x14000000,
HEAP_LINEAR_VADDR_END = (HEAP_LINEAR_VADDR + HEAP_LINEAR_SIZE),
HEAP_LINEAR_PADDR = 0x00000000,
HEAP_LINEAR_PADDR_END = (HEAP_LINEAR_PADDR + HEAP_LINEAR_SIZE),
HARDWARE_IO_SIZE = 0x01000000, HARDWARE_IO_SIZE = 0x01000000,
HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start

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@ -23,10 +23,12 @@ VAddr PhysicalToVirtualAddress(const PAddr addr) {
// to virtual address translations here. This is quite hacky, but necessary until we implement // to virtual address translations here. This is quite hacky, but necessary until we implement
// proper MMU emulation. // proper MMU emulation.
// TODO: Screw it, I'll let bunnei figure out how to do this properly. // TODO: Screw it, I'll let bunnei figure out how to do this properly.
if ((addr >= VRAM_PADDR) && (addr < VRAM_PADDR_END)) { if (addr == 0) {
return 0;
} else if ((addr >= VRAM_PADDR) && (addr < VRAM_PADDR_END)) {
return addr - VRAM_PADDR + VRAM_VADDR; return addr - VRAM_PADDR + VRAM_VADDR;
}else if ((addr >= FCRAM_PADDR) && (addr < FCRAM_PADDR_END)) { } else if ((addr >= FCRAM_PADDR) && (addr < FCRAM_PADDR_END)) {
return addr - FCRAM_PADDR + FCRAM_VADDR; return addr - FCRAM_PADDR + HEAP_LINEAR_VADDR;
} }
LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr); LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr);
@ -39,10 +41,12 @@ PAddr VirtualToPhysicalAddress(const VAddr addr) {
// to virtual address translations here. This is quite hacky, but necessary until we implement // to virtual address translations here. This is quite hacky, but necessary until we implement
// proper MMU emulation. // proper MMU emulation.
// TODO: Screw it, I'll let bunnei figure out how to do this properly. // TODO: Screw it, I'll let bunnei figure out how to do this properly.
if ((addr >= VRAM_VADDR) && (addr < VRAM_VADDR_END)) { if (addr == 0) {
return addr - 0x07000000; return 0;
} else if ((addr >= FCRAM_VADDR) && (addr < FCRAM_VADDR_END)) { } else if ((addr >= VRAM_VADDR) && (addr < VRAM_VADDR_END)) {
return addr - FCRAM_VADDR + FCRAM_PADDR; return addr - VRAM_VADDR + VRAM_PADDR;
} else if ((addr >= HEAP_LINEAR_VADDR) && (addr < HEAP_LINEAR_VADDR_END)) {
return addr - HEAP_LINEAR_VADDR + FCRAM_PADDR;
} }
LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr); LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr);