yuzu-emu
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yuzu-android
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android: Add current driver vendor to FPS overlay

This commit is contained in:
t895 2024-01-24 13:47:41 -05:00
parent f3749394ac
commit 35794f4f18
3 changed files with 15 additions and 2 deletions

View File

@ -303,6 +303,11 @@ object NativeLibrary {
*/ */
external fun getCpuBackend(): String external fun getCpuBackend(): String
/**
* Returns the current GPU Driver.
*/
external fun getGpuDriver(): String
external fun applySettings() external fun applySettings()
external fun logSettings() external fun logSettings()

View File

@ -485,12 +485,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val FRAMETIME = 2 val FRAMETIME = 2
val SPEED = 3 val SPEED = 3
perfStatsUpdater = { perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value) { if (emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
) {
val perfStats = NativeLibrary.getPerfStats() val perfStats = NativeLibrary.getPerfStats()
val cpuBackend = NativeLibrary.getCpuBackend() val cpuBackend = NativeLibrary.getCpuBackend()
val gpuDriver = NativeLibrary.getGpuDriver()
if (_binding != null) { if (_binding != null) {
binding.showFpsText.text = binding.showFpsText.text =
String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend) String.format("FPS: %.1f\n%s/%s", perfStats[FPS], cpuBackend, gpuDriver)
} }
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800) perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
} }

View File

@ -674,6 +674,11 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass
return ToJString(env, "JIT"); return ToJString(env, "JIT");
} }
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
return ToJString(env,
EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().System().ApplySettings(); EmulationSession::GetInstance().System().ApplySettings();
} }