yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #11283 from ameerj/glasm-pipeline-detection

gl_graphics_pipeline: Fix GLASM storage buffer detection
This commit is contained in:
liamwhite 2023-08-14 09:19:10 -04:00 committed by GitHub
commit 35a77c3bb2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 2 deletions

View File

@ -220,7 +220,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
ASSERT(num_textures <= MAX_TEXTURES);
ASSERT(num_images <= MAX_IMAGES);
const bool assembly_shaders{assembly_programs[0].handle != 0};
const auto backend = device.GetShaderBackend();
const bool assembly_shaders{backend == Settings::ShaderBackend::Glasm};
use_storage_buffers =
!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
writes_global_memory &= !use_storage_buffers;
@ -230,7 +231,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
GenerateTransformFeedbackState();
}
const bool in_parallel = thread_worker != nullptr;
const auto backend = device.GetShaderBackend();
auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
shader_notify, backend, in_parallel,
force_context_flush](ShaderContext::Context*) mutable {