yuzu-emu
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yuzu-android
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Fix Clang Format

This commit is contained in:
FreddyFunk 2019-04-12 16:40:35 +02:00
parent dffa1a872a
commit 382722b9c4
2 changed files with 10 additions and 5 deletions

View File

@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
}

View File

@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
};
const auto failed = [this]() {
@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
}
@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
}