gl_shader_decompiler: Hide local definitions inside an anonymous namespace
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da02946f4f
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38658b38b4
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@ -21,6 +21,8 @@
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namespace OpenGL::GLShader {
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namespace {
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using Tegra::Shader::Attribute;
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using Tegra::Shader::AttributeUse;
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using Tegra::Shader::Header;
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@ -36,11 +38,9 @@ using Operation = const OperationNode&;
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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namespace {
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struct TextureAoffi {};
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using TextureArgument = std::pair<Type, Node>;
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using TextureIR = std::variant<TextureAoffi, TextureArgument>;
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} // namespace
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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@ -97,7 +97,7 @@ private:
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};
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/// Generates code to use for a swizzle operation.
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static std::string GetSwizzle(u32 elem) {
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std::string GetSwizzle(u32 elem) {
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ASSERT(elem <= 3);
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std::string swizzle = ".";
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swizzle += "xyzw"[elem];
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@ -105,7 +105,7 @@ static std::string GetSwizzle(u32 elem) {
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}
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/// Translate topology
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static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
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std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
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switch (topology) {
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case Tegra::Shader::OutputTopology::PointList:
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return "points";
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@ -120,7 +120,7 @@ static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
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}
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/// Returns true if an object has to be treated as precise
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static bool IsPrecise(Operation operand) {
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bool IsPrecise(Operation operand) {
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const auto& meta = operand.GetMeta();
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if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) {
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@ -132,7 +132,7 @@ static bool IsPrecise(Operation operand) {
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return false;
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}
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static bool IsPrecise(Node node) {
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bool IsPrecise(Node node) {
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if (const auto operation = std::get_if<OperationNode>(node)) {
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return IsPrecise(*operation);
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}
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@ -1612,6 +1612,8 @@ private:
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ShaderWriter code;
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};
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} // Anonymous namespace
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std::string GetCommonDeclarations() {
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const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS);
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const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS);
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