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glasm: Prepare XFB from state instead of global registers

This commit is contained in:
ReinUsesLisp 2021-05-27 16:47:49 -03:00 committed by ameerj
parent e240a62017
commit 3b595fe8b2
1 changed files with 2 additions and 4 deletions

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@ -362,13 +362,11 @@ void GraphicsPipeline::GenerateTransformFeedbackState(
const VideoCommon::TransformFeedbackState& xfb_state) {
// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
// when this is required.
const auto& regs{maxwell3d.regs};
GLint* cursor{xfb_attribs.data()};
GLint* current_stream{xfb_streams.data()};
for (size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
const auto& layout = regs.tfb_layouts[feedback];
const auto& layout = xfb_state.layouts[feedback];
UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
if (layout.varying_count == 0) {
continue;
@ -383,7 +381,7 @@ void GraphicsPipeline::GenerateTransformFeedbackState(
}
++current_stream;
const auto& locations = regs.tfb_varying_locs[feedback];
const auto& locations = xfb_state.varyings[feedback];
std::optional<u8> current_index;
for (u32 offset = 0; offset < layout.varying_count; ++offset) {
const u8 location = locations[offset];