texture_cache: Address Feedback
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30b176f92b
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@ -75,6 +75,7 @@ add_library(common STATIC
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assert.h
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detached_tasks.cpp
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detached_tasks.h
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binary_find.h
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bit_field.h
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bit_util.h
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cityhash.cpp
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@ -0,0 +1,21 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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namespace Common {
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template <class ForwardIt, class T, class Compare = std::less<>>
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ForwardIt BinaryFind(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
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// Note: BOTH type T and the type after ForwardIt is dereferenced
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// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
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// This is stricter than lower_bound requirement (see above)
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first = std::lower_bound(first, last, value, comp);
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return first != last && !comp(value, *first) ? first : last;
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}
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} // namespace Common
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@ -61,14 +61,4 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
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return a | b << 8 | c << 16 | d << 24;
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}
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template <class ForwardIt, class T, class Compare = std::less<>>
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ForwardIt BinaryFind(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
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// Note: BOTH type T and the type after ForwardIt is dereferenced
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// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
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// This is stricter than lower_bound requirement (see above)
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first = std::lower_bound(first, last, value, comp);
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return first != last && !comp(value, *first) ? first : last;
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}
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} // namespace Common
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@ -103,14 +103,16 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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/// Calculates the size of a program stream
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std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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constexpr std::size_t start_offset = 10;
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constexpr u64 key = 0xE2400FFFFF07000FULL;
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// This is the encoded version of BRA that jumps to itself. All Nvidia
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// shaders end with one.
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constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
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constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
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std::size_t offset = start_offset;
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std::size_t size = start_offset * sizeof(u64);
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while (offset < program.size()) {
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const u64 instruction = program[offset];
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if (!IsSchedInstruction(offset, start_offset)) {
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if ((instruction & mask) == key) {
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if ((instruction & mask) == self_jumping_branch) {
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// End on Maxwell's "nop" instruction
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break;
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}
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@ -267,7 +267,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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}
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}
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void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
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MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
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SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
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for (u32 level = 0; level < params.emulated_levels; ++level) {
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@ -275,7 +275,7 @@ void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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}
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}
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void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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@ -284,7 +284,7 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff
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const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
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? params.GetConvertedMipmapOffset(level)
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: params.GetHostMipmapLevelOffset(level);
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u8* buffer{staging_buffer.data() + mip_offset};
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const u8* buffer{staging_buffer.data() + mip_offset};
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if (is_compressed) {
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const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
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switch (params.target) {
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@ -39,7 +39,7 @@ public:
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explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
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~CachedSurface();
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void UploadTexture(std::vector<u8>& staging_buffer) override;
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void UploadTexture(const std::vector<u8>& staging_buffer) override;
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void DownloadTexture(std::vector<u8>& staging_buffer) override;
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GLenum GetTarget() const {
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@ -57,7 +57,7 @@ protected:
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View CreateViewInner(const ViewParams& view_key, bool is_proxy);
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private:
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void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
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void UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer);
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GLenum internal_format{};
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GLenum format{};
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@ -72,14 +72,13 @@ private:
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class CachedSurfaceView final : public VideoCommon::ViewBase {
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public:
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explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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const bool is_proxy);
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explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
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~CachedSurfaceView();
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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void Attach(GLenum attachment, GLenum target) const;
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GLuint GetTexture() {
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GLuint GetTexture() const {
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if (is_proxy) {
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return surface.GetTexture();
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}
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@ -9,7 +9,7 @@
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#include <vector>
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/binary_find.h"
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#include "common/common_types.h"
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#include "video_core/gpu.h"
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#include "video_core/morton.h"
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@ -191,7 +191,7 @@ private:
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template <typename TView>
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class SurfaceBase : public SurfaceBaseImpl {
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public:
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virtual void UploadTexture(std::vector<u8>& staging_buffer) = 0;
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virtual void UploadTexture(const std::vector<u8>& staging_buffer) = 0;
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virtual void DownloadTexture(std::vector<u8>& staging_buffer) = 0;
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