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shader/half_set_predicate: Fix HSETP2 for constant buffers

HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
This commit is contained in:
ReinUsesLisp 2019-10-07 14:49:47 -03:00
parent 632c9e4ee3
commit 3d0f357307
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1 changed files with 2 additions and 0 deletions

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@ -33,6 +33,8 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
h_and = instr.hsetp2.cbuf_and_imm.h_and; h_and = instr.hsetp2.cbuf_and_imm.h_and;
op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()), op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b); instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
// F32 is hardcoded in hardware
op_b = UnpackHalfFloat(std::move(op_b), Tegra::Shader::HalfType::F32);
break; break;
case OpCode::Id::HSETP2_IMM: case OpCode::Id::HSETP2_IMM:
cond = instr.hsetp2.cbuf_and_imm.cond; cond = instr.hsetp2.cbuf_and_imm.cond;