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common: Add additional SCM revision fields

This commit is contained in:
Zach Hilman 2019-10-05 00:09:49 -04:00
parent d45ad75404
commit 3d4a0b94e3
3 changed files with 21 additions and 0 deletions

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@ -15,11 +15,23 @@ if (DEFINED ENV{CI})
set(BUILD_TAG $ENV{AZURE_REPO_TAG})
endif()
endif()
if (DEFINED ENV{TITLEBARFORMATIDLE})
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
endif ()
if (DEFINED ENV{TITLEBARFORMATRUNNING})
set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
endif ()
if (DEFINED ENV{DISPLAYVERSION})
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,

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@ -11,6 +11,9 @@
#define BUILD_DATE "@BUILD_DATE@"
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@"
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@ -22,6 +25,9 @@ const char g_build_name[] = BUILD_NAME;
const char g_build_date[] = BUILD_DATE;
const char g_build_fullname[] = BUILD_FULLNAME;
const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace

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@ -13,6 +13,9 @@ extern const char g_build_name[];
extern const char g_build_date[];
extern const char g_build_fullname[];
extern const char g_build_version[];
extern const char g_build_id[];
extern const char g_title_bar_format_idle[];
extern const char g_title_bar_format_running[];
extern const char g_shader_cache_version[];
} // namespace Common