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gl_rasterizer: Avoid scenario locking already owned mutex

gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().

Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
This commit is contained in:
ameerj 2022-03-28 20:26:11 -04:00
parent 642913b0d1
commit 3e489782e1
1 changed files with 3 additions and 3 deletions

View File

@ -15,8 +15,9 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/math_util.h" #include "common/math_util.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/memory.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
@ -210,6 +211,7 @@ void RasterizerOpenGL::Clear() {
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(OpenGL_Drawing); MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
query_cache.UpdateCounters(); query_cache.UpdateCounters();
GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()}; GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
@ -265,8 +267,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
++num_queued_commands; ++num_queued_commands;
has_written_global_memory |= pipeline->WritesGlobalMemory(); has_written_global_memory |= pipeline->WritesGlobalMemory();
gpu.TickWork();
} }
void RasterizerOpenGL::DispatchCompute() { void RasterizerOpenGL::DispatchCompute() {