Add a "Mute Audio" hotkey
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d11baf8bf8
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@ -67,7 +67,7 @@ s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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}
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static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)};
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const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
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if (volume == 1.0f) {
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return;
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@ -127,6 +127,13 @@ void LogSettings() {
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LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local);
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume;
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy == GPUAccuracy::Extreme;
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}
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@ -459,6 +459,7 @@ struct Values {
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bool use_dev_keys;
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// Audio
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bool audio_muted;
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std::string sink_id;
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bool enable_audio_stretching;
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std::string audio_device_id;
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@ -490,6 +491,8 @@ struct Values {
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std::map<u64, std::vector<std::string>> disabled_addons;
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} extern values;
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float Volume();
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bool IsGPULevelExtreme();
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bool IsGPULevelHigh();
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@ -211,7 +211,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{{
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const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@ -222,6 +222,7 @@ const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{{
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{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}},
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{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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@ -27,7 +27,7 @@ public:
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 15> default_hotkeys;
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static const std::array<UISettings::Shortcut, 16> default_hotkeys;
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private:
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void ReadValues();
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@ -736,6 +736,9 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.use_docked_mode);
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
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&QShortcut::activated, this,
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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}
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void GMainWindow::SetDefaultUIGeometry() {
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