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gpu: Add several framebuffer formats to RenderTargetFormat.

This commit is contained in:
bunnei 2018-04-15 20:41:02 -04:00
parent 4a8eb6745e
commit 3ed8a1cac7
1 changed files with 3 additions and 0 deletions

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@ -15,7 +15,10 @@ namespace Tegra {
enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA16_FLOAT = 0xCA,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
};
class DebugContext;