TextureCache: refactor DMA downloads to allow multiple buffers.
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9bf19b04f6
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3fbee093b2
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@ -1299,7 +1299,7 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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if constexpr (IS_IMAGE_UPLOAD) {
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image->UploadMemory(buffer->Handle(), offset, copy_span);
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} else {
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image->DownloadMemory(buffer->Handle(), offset, copy_span);
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texture_cache.DownloadImageIntoBuffer(image, buffer->Handle(), offset, copy_span);
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}
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return true;
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}
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@ -801,32 +801,34 @@ void Image::UploadMemory(const ImageBufferMap& map,
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UploadMemory(map.buffer, map.offset, copies);
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}
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void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
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void Image::DownloadMemory(std::span<GLuint> buffer_handles, size_t buffer_offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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}
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glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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for (auto buffer_handle : buffer_handles) {
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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u32 current_row_length = std::numeric_limits<u32>::max();
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u32 current_image_height = std::numeric_limits<u32>::max();
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u32 current_row_length = std::numeric_limits<u32>::max();
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u32 current_image_height = std::numeric_limits<u32>::max();
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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if (copy.image_subresource.base_level >= gl_num_levels) {
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continue;
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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if (copy.image_subresource.base_level >= gl_num_levels) {
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continue;
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}
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if (current_row_length != copy.buffer_row_length) {
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current_row_length = copy.buffer_row_length;
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glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
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}
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if (current_image_height != copy.buffer_image_height) {
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current_image_height = copy.buffer_image_height;
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glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
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}
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CopyImageToBuffer(copy, buffer_offset);
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}
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if (current_row_length != copy.buffer_row_length) {
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current_row_length = copy.buffer_row_length;
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glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
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}
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if (current_image_height != copy.buffer_image_height) {
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current_image_height = copy.buffer_image_height;
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glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
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}
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CopyImageToBuffer(copy, buffer_offset);
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}
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if (is_rescaled) {
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ScaleUp(true);
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@ -835,7 +837,10 @@ void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
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void Image::DownloadMemory(ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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DownloadMemory(map.buffer, map.offset, copies);
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std::array buffers{
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map.buffer,
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};
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DownloadMemory(buffers, map.offset, copies);
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}
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GLuint Image::StorageHandle() noexcept {
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@ -212,7 +212,7 @@ public:
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void UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
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void DownloadMemory(std::span<GLuint> buffer_handle, size_t buffer_offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
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@ -376,6 +376,7 @@ struct TextureCacheParams {
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using Sampler = OpenGL::Sampler;
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using Framebuffer = OpenGL::Framebuffer;
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using AsyncBuffer = u32;
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using BufferType = GLuint;
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};
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using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
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@ -793,7 +793,7 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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if constexpr (IS_IMAGE_UPLOAD) {
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image->UploadMemory(buffer->Handle(), offset, copy_span);
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} else {
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image->DownloadMemory(buffer->Handle(), offset, copy_span);
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texture_cache.DownloadImageIntoBuffer(image, buffer->Handle(), offset, copy_span);
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}
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return true;
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}
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@ -1,10 +1,11 @@
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <array>
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#include <span>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "common/bit_cast.h"
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#include "common/bit_util.h"
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@ -1341,16 +1342,20 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
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UploadMemory(map.buffer, map.offset, copies);
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}
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void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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void Image::DownloadMemory(std::span<VkBuffer> buffers_span, VkDeviceSize offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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}
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boost::container::small_vector<VkBuffer, 1> buffers_vector{};
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for (auto& buffer : buffers_span) {
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buffers_vector.push_back(buffer);
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}
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std::vector vk_copies = TransformBufferImageCopies(copies, offset, aspect_mask);
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scheduler->RequestOutsideRenderPassOperationContext();
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scheduler->Record([buffer, image = *original_image, aspect_mask = aspect_mask,
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vk_copies](vk::CommandBuffer cmdbuf) {
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scheduler->Record([buffers = std::move(buffers_vector), image = *original_image,
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aspect_mask = aspect_mask, vk_copies](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier read_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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@ -1369,6 +1374,20 @@ void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, read_barrier);
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for (auto buffer : buffers) {
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cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer,
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vk_copies);
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}
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const VkMemoryBarrier memory_write_barrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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};
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const VkImageMemoryBarrier image_write_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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@ -1387,15 +1406,6 @@ void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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const VkMemoryBarrier memory_write_barrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, read_barrier);
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cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, vk_copies);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, memory_write_barrier, nullptr, image_write_barrier);
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});
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@ -1405,7 +1415,10 @@ void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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}
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void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
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DownloadMemory(map.buffer, map.offset, copies);
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std::array buffers{
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map.buffer,
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};
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DownloadMemory(buffers, map.offset, copies);
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}
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bool Image::IsRescaled() const noexcept {
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@ -1,5 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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@ -138,7 +138,7 @@ public:
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void UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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void DownloadMemory(std::span<VkBuffer> buffers, VkDeviceSize offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(const StagingBufferRef& map,
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@ -371,6 +371,7 @@ struct TextureCacheParams {
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using Sampler = Vulkan::Sampler;
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using Framebuffer = Vulkan::Framebuffer;
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using AsyncBuffer = Vulkan::StagingBufferRef;
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using BufferType = VkBuffer;
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};
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using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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@ -833,6 +833,16 @@ std::pair<typename TextureCache<P>::Image*, BufferImageCopy> TextureCache<P>::Dm
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return {image, copy};
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}
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template <class P>
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void TextureCache<P>::DownloadImageIntoBuffer(
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typename TextureCache<P>::Image* image, typename TextureCache<P>::BufferType buffer,
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size_t buffer_offset, std::span<const VideoCommon::BufferImageCopy> copies) {
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std::array buffers{
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buffer,
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};
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image->DownloadMemory(buffers, buffer_offset, copies);
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}
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template <class P>
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void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
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if (False(image.flags & ImageFlagBits::CpuModified)) {
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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@ -119,6 +119,7 @@ class TextureCache : public VideoCommon::ChannelSetupCaches<TextureCacheChannelI
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using Sampler = typename P::Sampler;
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using Framebuffer = typename P::Framebuffer;
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using AsyncBuffer = typename P::AsyncBuffer;
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using BufferType = typename P::BufferType;
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struct BlitImages {
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ImageId dst_id;
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@ -215,6 +216,9 @@ public:
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const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& buffer_operand,
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const Tegra::DMA::ImageOperand& image_operand, ImageId image_id, bool modifies_image);
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void DownloadImageIntoBuffer(Image* image, BufferType buffer, size_t buffer_offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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/// Return true when a CPU region is modified from the GPU
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[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
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