yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

android: video_core: Add support for disk shader cache. (#64)

This commit is contained in:
bunnei 2023-04-11 22:03:19 -07:00
parent 6d2e7de2e0
commit 4006468f73
12 changed files with 258 additions and 4 deletions

View File

@ -42,6 +42,7 @@ object NativeLibrary {
const val Player8Device = 7
const val ConsoleDevice = 8
@JvmField
var sEmulationActivity = WeakReference<EmulationActivity?>(null)
init {

View File

@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.disk_shader_cache.ui.ShaderProgressDialogFragment
object DiskShaderCacheProgress {
val finishLock = Object()
private lateinit var fragment: ShaderProgressDialogFragment
private fun prepareDialog() {
val emulationActivity = NativeLibrary.sEmulationActivity.get()!!
emulationActivity.runOnUiThread {
fragment = ShaderProgressDialogFragment.newInstance(
emulationActivity.getString(R.string.loading),
emulationActivity.getString(R.string.preparing_shaders)
)
fragment.show(emulationActivity.supportFragmentManager, ShaderProgressDialogFragment.TAG)
}
synchronized(finishLock) { finishLock.wait() }
}
@JvmStatic
fun loadProgress(stage: Int, progress: Int, max: Int) {
val emulationActivity = NativeLibrary.sEmulationActivity.get()
?: error("[DiskShaderCacheProgress] EmulationActivity not present")
when (LoadCallbackStage.values()[stage]) {
LoadCallbackStage.Prepare -> prepareDialog()
LoadCallbackStage.Build -> fragment.onUpdateProgress(
emulationActivity.getString(R.string.building_shaders),
progress,
max
)
LoadCallbackStage.Complete -> fragment.dismiss()
}
}
// Equivalent to VideoCore::LoadCallbackStage
enum class LoadCallbackStage {
Prepare, Build, Complete
}
}

View File

@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
class ShaderProgressViewModel : ViewModel() {
private val _progress = MutableLiveData(0)
val progress: LiveData<Int> get() = _progress
private val _max = MutableLiveData(0)
val max: LiveData<Int> get() = _max
private val _message = MutableLiveData("")
val message: LiveData<String> get() = _message
fun setProgress(progress: Int) {
_progress.postValue(progress)
}
fun setMax(max: Int) {
_max.postValue(max)
}
fun setMessage(msg: String) {
_message.postValue(msg)
}
}

View File

@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache.ui
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AlertDialog
import androidx.fragment.app.DialogFragment
import androidx.lifecycle.ViewModelProvider
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.disk_shader_cache.DiskShaderCacheProgress
import org.yuzu.yuzu_emu.disk_shader_cache.ShaderProgressViewModel
class ShaderProgressDialogFragment : DialogFragment() {
private var _binding: DialogProgressBarBinding? = null
private val binding get() = _binding!!
private lateinit var alertDialog: AlertDialog
private lateinit var shaderProgressViewModel: ShaderProgressViewModel
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
_binding = DialogProgressBarBinding.inflate(layoutInflater)
shaderProgressViewModel =
ViewModelProvider(requireActivity())[ShaderProgressViewModel::class.java]
val title = requireArguments().getString(TITLE)
val message = requireArguments().getString(MESSAGE)
isCancelable = false
alertDialog = MaterialAlertDialogBuilder(requireActivity())
.setView(binding.root)
.setTitle(title)
.setMessage(message)
.create()
return alertDialog
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
shaderProgressViewModel.progress.observe(viewLifecycleOwner) { progress ->
binding.progressBar.progress = progress
setUpdateText()
}
shaderProgressViewModel.max.observe(viewLifecycleOwner) { max ->
binding.progressBar.max = max
setUpdateText()
}
shaderProgressViewModel.message.observe(viewLifecycleOwner) { msg ->
alertDialog.setMessage(msg)
}
synchronized(DiskShaderCacheProgress.finishLock) { DiskShaderCacheProgress.finishLock.notifyAll() }
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
fun onUpdateProgress(msg: String, progress: Int, max: Int) {
shaderProgressViewModel.setProgress(progress)
shaderProgressViewModel.setMax(max)
shaderProgressViewModel.setMessage(msg)
}
private fun setUpdateText() {
binding.progressText.text = String.format(
"%d/%d",
shaderProgressViewModel.progress.value,
shaderProgressViewModel.max.value
)
}
companion object {
const val TAG = "ProgressDialogFragment"
const val TITLE = "title"
const val MESSAGE = "message"
fun newInstance(title: String, message: String): ShaderProgressDialogFragment {
val frag = ShaderProgressDialogFragment()
val args = Bundle()
args.putString(TITLE, title)
args.putString(MESSAGE, message)
frag.arguments = args
return frag
}
}
}

View File

@ -196,6 +196,8 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
val rendererResolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION)
val rendererAspectRatio =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO)
val rendererUseDiskShaderCache =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_USE_DISK_SHADER_CACHE)
val rendererForceMaxClocks =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK)
val rendererAsynchronousShaders =
@ -250,6 +252,16 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
0
)
)
add(
SwitchSetting(
SettingsFile.KEY_RENDERER_USE_DISK_SHADER_CACHE,
Settings.SECTION_RENDERER,
rendererUseDiskShaderCache,
R.string.use_disk_shader_cache,
R.string.use_disk_shader_cache_description,
true
)
)
add(
SwitchSetting(
SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK,

View File

@ -36,6 +36,7 @@ object SettingsFile {
const val KEY_RENDERER_RESOLUTION = "resolution_setup"
const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
const val KEY_RENDERER_USE_DISK_SHADER_CACHE = "use_disk_shader_cache"
const val KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders"
const val KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock"
const val KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit"

View File

@ -226,10 +226,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Disable shader cache by default on Android
Settings::values.use_disk_shader_cache =
config->GetBoolean("Renderer", "use_disk_shader_cache", false);
// Enable force_max_clock by default on Android
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", true);

View File

@ -3,13 +3,18 @@
#include <jni.h>
#include "common/assert.h"
#include "common/fs/fs_android.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
#include "video_core/rasterizer_interface.h"
static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
@ -38,10 +43,22 @@ jclass GetNativeLibraryClass() {
return s_native_library_class;
}
jclass GetDiskCacheProgressClass() {
return s_disk_cache_progress_class;
}
jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
jmethodID GetDiskCacheLoadProgress() {
return s_disk_cache_load_progress;
}
} // namespace IDCache
#ifdef __cplusplus
@ -58,8 +75,16 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
@ -79,6 +104,8 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
// UnInitialize Android Storage
Common::FS::Android::UnRegisterCallbacks();
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
// UnInitialze applets
SoftwareKeyboard::CleanupJNI(env);

View File

@ -2,10 +2,15 @@
#include <jni.h>
#include "video_core/rasterizer_interface.h"
namespace IDCache {
JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
} // namespace IDCache

View File

@ -51,6 +51,7 @@
#include "jni/emu_window/emu_window.h"
#include "jni/id_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
namespace {
@ -229,6 +230,15 @@ public:
m_is_running = true;
}
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
void(m_system.Run());
if (m_system.DebuggerEnabled()) {
@ -295,6 +305,14 @@ private:
return entry;
}
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
static_cast<jint>(progress), static_cast<jint>(max));
}
private:
static EmulationSession s_instance;

View File

@ -12,4 +12,13 @@
android:layout_margin="24dp"
app:trackCornerRadius="4dp" />
<TextView
android:id="@+id/progress_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="24dp"
android:layout_marginRight="24dp"
android:layout_marginBottom="24dp"
android:gravity="end" />
</LinearLayout>

View File

@ -35,6 +35,8 @@
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
<string name="renderer_debug">Enable graphics debugging</string>
<string name="renderer_debug_description">When checked, the graphics API enters a slower debugging mode.</string>
<string name="use_disk_shader_cache">Use disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduce stuttering by storing and loading generated shaders to disk.</string>
<!-- Audio settings strings -->
<string name="audio_volume">Volume</string>
@ -45,6 +47,7 @@
<string name="ini_saved">Saved settings</string>
<string name="gameid_saved">Saved settings for %1$s</string>
<string name="error_saving">Error saving %1$s.ini: %2$s</string>
<string name="loading">Loading...</string>
<!-- Game Grid Screen-->
<string name="grid_menu_core_settings">Settings</string>
@ -183,4 +186,8 @@
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">Preparing shaders</string>
<string name="building_shaders">Building shaders</string>
</resources>