common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
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@ -58,6 +58,13 @@ struct UUID {
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uuid = INVALID_UUID;
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}
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[[nodiscard]] constexpr bool IsInvalid() const {
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return uuid == INVALID_UUID;
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}
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[[nodiscard]] constexpr bool IsValid() const {
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return !IsInvalid();
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}
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// TODO(ogniK): Properly generate a Nintendo ID
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[[nodiscard]] constexpr u64 GetNintendoID() const {
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return uuid[0];
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@ -929,8 +929,7 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
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}
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const auto user_list = profile_manager->GetAllUsers();
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if (std::all_of(user_list.begin(), user_list.end(),
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[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
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if (std::ranges::all_of(user_list, [](const auto& user) { return user.IsInvalid(); })) {
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rb.Push(ResultUnknown); // TODO(ogniK): Find the correct error code
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rb.PushRaw<u128>(Common::INVALID_UUID);
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return;
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@ -208,9 +208,10 @@ bool ProfileManager::UserExists(UUID uuid) const {
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}
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bool ProfileManager::UserExistsIndex(std::size_t index) const {
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if (index >= MAX_USERS)
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if (index >= MAX_USERS) {
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return false;
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return profiles[index].user_uuid.uuid != Common::INVALID_UUID;
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}
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return profiles[index].user_uuid.IsValid();
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}
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/// Opens a specific user
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@ -304,7 +305,7 @@ bool ProfileManager::RemoveUser(UUID uuid) {
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bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) {
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const auto index = GetUserIndex(uuid);
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if (!index || profile_new.user_uuid == UUID(Common::INVALID_UUID)) {
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if (!index || profile_new.user_uuid.IsInvalid()) {
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return false;
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}
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@ -346,7 +347,7 @@ void ProfileManager::ParseUserSaveFile() {
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}
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for (const auto& user : data.users) {
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if (user.uuid == UUID(Common::INVALID_UUID)) {
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if (user.uuid.IsInvalid()) {
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continue;
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}
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@ -60,7 +60,7 @@ void ProfileSelect::Execute() {
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void ProfileSelect::SelectionComplete(std::optional<Common::UUID> uuid) {
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UserSelectionOutput output{};
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if (uuid.has_value() && uuid->uuid != Common::INVALID_UUID) {
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if (uuid.has_value() && uuid->IsValid()) {
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output.result = 0;
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output.uuid_selected = uuid->uuid;
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} else {
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