maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
This commit is contained in:
parent
baaafbd5ea
commit
41b77c4e0a
|
@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||||
case Maxwell::VertexAttribute::Type::UnsignedNorm: {
|
case Maxwell::VertexAttribute::Type::UnsignedNorm: {
|
||||||
|
|
||||||
switch (attrib.size) {
|
switch (attrib.size) {
|
||||||
|
case Maxwell::VertexAttribute::Size::Size_8:
|
||||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||||
return GL_UNSIGNED_BYTE;
|
return GL_UNSIGNED_BYTE;
|
||||||
|
|
Reference in New Issue