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gl_shader_decompiler: Declare predicates on use.

- Used by Super Mario Odyssey (when going in game).
This commit is contained in:
bunnei 2018-08-08 21:51:09 -04:00
parent 25ba4d1b68
commit 4283019aa0
1 changed files with 5 additions and 4 deletions

View File

@ -657,16 +657,17 @@ private:
* @param instr Instruction to generate the if condition for.
* @returns string containing the predicate condition.
*/
std::string GetPredicateCondition(u64 index, bool negate) const {
std::string GetPredicateCondition(u64 index, bool negate) {
using Tegra::Shader::Pred;
std::string variable;
// Index 7 is used as an 'Always True' condition.
if (index == static_cast<u64>(Pred::UnusedIndex))
if (index == static_cast<u64>(Pred::UnusedIndex)) {
variable = "true";
else
} else {
variable = 'p' + std::to_string(index) + '_' + suffix;
declr_predicates.insert(variable);
}
if (negate) {
return "!(" + variable + ')';
}