Merge pull request #2759 from ReinUsesLisp/compute-images
gl_rasterizer: Bind images and samplers to compute
This commit is contained in:
commit
434d0922dc
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <bitset>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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@ -49,6 +50,33 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
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const std::bitset<8> cbuf_mask = launch_description.const_buffer_enable_mask.Value();
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ASSERT(cbuf_mask[regs.tex_cb_index]);
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const auto& texinfo = launch_description.const_buffer_config[regs.tex_cb_index];
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ASSERT(texinfo.Address() != 0);
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const GPUVAddr address = texinfo.Address() + offset * sizeof(Texture::TextureHandle);
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ASSERT(address < texinfo.Address() + texinfo.size);
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(address)};
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return GetTextureInfo(tex_handle, offset);
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}
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Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const {
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return Texture::FullTextureInfo{static_cast<u32>(offset), GetTICEntry(tex_handle.tic_id),
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GetTSCEntry(tex_handle.tsc_id)};
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}
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u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
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const auto& buffer = launch_description.const_buffer_config[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
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return result;
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}
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void KeplerCompute::ProcessLaunch() {
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const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
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memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
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@ -60,4 +88,29 @@ void KeplerCompute::ProcessLaunch() {
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rasterizer.DispatchCompute(code_addr);
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}
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Texture::TICEntry KeplerCompute::GetTICEntry(u32 tic_index) const {
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const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)};
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Texture::TICEntry tic_entry;
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memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
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const auto r_type{tic_entry.r_type.Value()};
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const auto g_type{tic_entry.g_type.Value()};
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const auto b_type{tic_entry.b_type.Value()};
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const auto a_type{tic_entry.a_type.Value()};
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// TODO(Subv): Different data types for separate components are not supported
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DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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return tic_entry;
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}
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Texture::TSCEntry KeplerCompute::GetTSCEntry(u32 tsc_index) const {
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const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)};
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Texture::TSCEntry tsc_entry;
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memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
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return tsc_entry;
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}
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} // namespace Tegra::Engines
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/texture.h"
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namespace Core {
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class System;
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@ -111,7 +112,7 @@ public:
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INSERT_PADDING_WORDS(0x3FE);
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u32 texture_const_buffer_index;
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u32 tex_cb_index;
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INSERT_PADDING_WORDS(0x374);
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};
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@ -149,7 +150,7 @@ public:
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union {
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BitField<0, 8, u32> const_buffer_enable_mask;
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BitField<29, 2, u32> cache_layout;
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} memory_config;
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};
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INSERT_PADDING_WORDS(0x8);
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@ -194,6 +195,14 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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Tegra::Texture::FullTextureInfo GetTexture(std::size_t offset) const;
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/// Given a Texture Handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
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private:
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Core::System& system;
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VideoCore::RasterizerInterface& rasterizer;
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@ -201,6 +210,12 @@ private:
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Upload::State upload_state;
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void ProcessLaunch();
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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/// Retrieves information about a specific TSC entry from the TSC buffer.
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Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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@ -218,12 +233,12 @@ ASSERT_REG_POSITION(launch, 0xAF);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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ASSERT_REG_POSITION(code_loc, 0x582);
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ASSERT_REG_POSITION(texture_const_buffer_index, 0x982);
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ASSERT_REG_POSITION(tex_cb_index, 0x982);
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ASSERT_LAUNCH_PARAM_POSITION(program_start, 0x8);
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ASSERT_LAUNCH_PARAM_POSITION(grid_dim_x, 0xC);
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ASSERT_LAUNCH_PARAM_POSITION(shared_alloc, 0x11);
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ASSERT_LAUNCH_PARAM_POSITION(block_dim_x, 0x12);
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ASSERT_LAUNCH_PARAM_POSITION(memory_config, 0x14);
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ASSERT_LAUNCH_PARAM_POSITION(const_buffer_enable_mask, 0x14);
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ASSERT_LAUNCH_PARAM_POSITION(const_buffer_config, 0x1D);
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#undef ASSERT_REG_POSITION
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@ -62,6 +62,7 @@ public:
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static constexpr std::size_t NumVertexAttributes = 32;
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static constexpr std::size_t NumVaryings = 31;
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static constexpr std::size_t NumTextureSamplers = 32;
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static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
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static constexpr std::size_t NumClipDistances = 8;
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static constexpr std::size_t MaxShaderProgram = 6;
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static constexpr std::size_t MaxShaderStage = 5;
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@ -331,7 +331,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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SetupDrawConstBuffers(stage_enum, shader);
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SetupDrawGlobalMemory(stage_enum, shader);
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const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
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const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)};
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const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
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const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
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@ -801,7 +801,11 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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}
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auto kernel = shader_cache.GetComputeKernel(code_addr);
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const auto [program, next_bindings] = kernel->GetProgramHandle({});
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ProgramVariant variant;
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variant.texture_buffer_usage = SetupComputeTextures(kernel);
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SetupComputeImages(kernel);
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const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
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state.draw.shader_program = program;
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state.draw.program_pipeline = 0;
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@ -816,13 +820,13 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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SetupComputeConstBuffers(kernel);
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SetupComputeGlobalMemory(kernel);
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// TODO(Rodrigo): Bind images and samplers
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buffer_cache.Unmap();
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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state.ApplyTextures();
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state.ApplyImages();
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state.ApplyShaderProgram();
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state.ApplyProgramPipeline();
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@ -922,7 +926,7 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
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const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
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for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
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const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
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const std::bitset<8> mask = launch_desc.memory_config.const_buffer_enable_mask.Value();
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const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
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Tegra::Engines::ConstBufferInfo buffer;
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buffer.address = config.Address();
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buffer.size = config.size;
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@ -981,53 +985,125 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr
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bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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}
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TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage,
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const Shader& shader,
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BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().samplers;
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ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
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ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
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"Exceeded the number of active textures.");
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TextureBufferUsage texture_buffer_usage{0};
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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Tegra::Texture::FullTextureInfo texture;
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if (entry.IsBindless()) {
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const auto texture = [&]() {
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if (!entry.IsBindless()) {
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return maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
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texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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} else {
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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}();
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auto& unit{state.texture_units[current_bindpoint]};
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unit.sampler = sampler_cache.GetSampler(texture.tsc);
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if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
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if (view->GetSurfaceParams().IsBuffer()) {
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// Record that this texture is a texture buffer.
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if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
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texture_buffer_usage.set(bindpoint);
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} else {
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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}
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state.texture_units[current_bindpoint].texture = view->GetTexture();
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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}
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}
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return texture_buffer_usage;
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}
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TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = kernel->GetShaderEntries().samplers;
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ASSERT_MSG(entries.size() <= std::size(state.textures),
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"Exceeded the number of active textures.");
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TextureBufferUsage texture_buffer_usage{0};
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = [&]() {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset());
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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}();
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if (SetupTexture(bindpoint, texture, entry)) {
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texture_buffer_usage.set(bindpoint);
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}
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}
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return texture_buffer_usage;
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}
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bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry) {
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state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
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const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
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if (!view) {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.textures[binding] = 0;
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return false;
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}
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state.textures[binding] = view->GetTexture();
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if (view->GetSurfaceParams().IsBuffer()) {
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return true;
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}
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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return false;
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}
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void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = shader->GetShaderEntries().images;
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto tic = [&]() {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset()).tic;
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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}
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}
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void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
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const GLShader::ImageEntry& entry) {
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const auto view = texture_cache.GetImageSurface(tic, entry);
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if (!view) {
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state.images[binding] = 0;
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return;
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}
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if (!tic.IsBuffer()) {
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view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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}
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if (entry.IsWritten()) {
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view->MarkAsModified(texture_cache.Tick());
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}
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state.images[binding] = view->GetTexture();
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}
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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@ -32,6 +32,7 @@
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/textures/texture.h"
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namespace Core {
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class System;
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@ -137,9 +138,23 @@ private:
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/// Configures the current textures to use for the draw command. Returns shaders texture buffer
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/// usage.
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TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, BaseBindings base_bindings);
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/// Configures the textures used in a compute shader. Returns texture buffer usage.
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TextureBufferUsage SetupComputeTextures(const Shader& kernel);
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/// Configures a texture. Returns true when the texture is a texture buffer.
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bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry);
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/// Configures images in a compute shader.
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void SetupComputeImages(const Shader& shader);
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/// Configures an image.
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void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
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const GLShader::ImageEntry& entry);
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/// Syncs the viewport and depth range to match the guest state
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void SyncViewport(OpenGLState& current_state);
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@ -389,11 +389,10 @@ public:
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for (const auto& sampler : ir.GetSamplers()) {
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entries.samplers.emplace_back(sampler);
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}
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for (const auto& image : ir.GetImages()) {
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for (const auto& [offset, image] : ir.GetImages()) {
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entries.images.emplace_back(image);
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}
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for (const auto& gmem_pair : ir.GetGlobalMemory()) {
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const auto& [base, usage] = gmem_pair;
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for (const auto& [base, usage] : ir.GetGlobalMemory()) {
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entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
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usage.is_read, usage.is_written);
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}
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@ -706,7 +705,7 @@ private:
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void DeclareImages() {
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const auto& images{ir.GetImages()};
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for (const auto& image : images) {
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for (const auto& [offset, image] : images) {
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const std::string image_type = [&]() {
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switch (image.GetType()) {
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case Tegra::Shader::ImageType::Texture1D:
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|
@ -726,9 +725,16 @@ private:
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return "image1D";
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}
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}();
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code.AddLine("layout (binding = IMAGE_BINDING_{}) coherent volatile writeonly uniform "
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std::string qualifier = "coherent volatile";
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if (image.IsRead() && !image.IsWritten()) {
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qualifier += " readonly";
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} else if (image.IsWritten() && !image.IsRead()) {
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qualifier += " writeonly";
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||||
}
|
||||
|
||||
code.AddLine("layout (binding = IMAGE_BINDING_{}) {} uniform "
|
||||
"{} {};",
|
||||
image.GetIndex(), image_type, GetImage(image));
|
||||
image.GetIndex(), qualifier, image_type, GetImage(image));
|
||||
}
|
||||
if (!images.empty()) {
|
||||
code.AddNewLine();
|
||||
|
|
|
@ -341,13 +341,16 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
|||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_bindless{};
|
||||
u8 is_read{};
|
||||
u8 is_written{};
|
||||
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) {
|
||||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless) ||
|
||||
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.images.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0);
|
||||
entry.entries.images.emplace_back(static_cast<u64>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::ImageType>(type),
|
||||
is_bindless != 0, is_written != 0, is_read != 0);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
|
@ -429,7 +432,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
|||
if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsRead() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsWritten() ? 1 : 0))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,25 @@ bool UpdateTie(T1 current_value, const T2 new_value) {
|
|||
return changed;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::optional<std::pair<GLuint, GLsizei>> UpdateArray(T& current_values, const T& new_values) {
|
||||
std::optional<std::size_t> first;
|
||||
std::size_t last;
|
||||
for (std::size_t i = 0; i < std::size(current_values); ++i) {
|
||||
if (!UpdateValue(current_values[i], new_values[i])) {
|
||||
continue;
|
||||
}
|
||||
if (!first) {
|
||||
first = i;
|
||||
}
|
||||
last = i;
|
||||
}
|
||||
if (!first) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return std::make_pair(static_cast<GLuint>(*first), static_cast<GLsizei>(last - *first + 1));
|
||||
}
|
||||
|
||||
void Enable(GLenum cap, bool enable) {
|
||||
if (enable) {
|
||||
glEnable(cap);
|
||||
|
@ -134,10 +153,6 @@ OpenGLState::OpenGLState() {
|
|||
logic_op.enabled = false;
|
||||
logic_op.operation = GL_COPY;
|
||||
|
||||
for (auto& texture_unit : texture_units) {
|
||||
texture_unit.Reset();
|
||||
}
|
||||
|
||||
draw.read_framebuffer = 0;
|
||||
draw.draw_framebuffer = 0;
|
||||
draw.vertex_array = 0;
|
||||
|
@ -496,52 +511,20 @@ void OpenGLState::ApplyAlphaTest() const {
|
|||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() const {
|
||||
bool has_delta{};
|
||||
std::size_t first{};
|
||||
std::size_t last{};
|
||||
std::array<GLuint, Maxwell::NumTextureSamplers> textures;
|
||||
|
||||
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
||||
const auto& texture_unit = texture_units[i];
|
||||
auto& cur_state_texture_unit = cur_state.texture_units[i];
|
||||
textures[i] = texture_unit.texture;
|
||||
if (cur_state_texture_unit.texture == textures[i]) {
|
||||
continue;
|
||||
}
|
||||
cur_state_texture_unit.texture = textures[i];
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
has_delta = true;
|
||||
}
|
||||
last = i;
|
||||
}
|
||||
if (has_delta) {
|
||||
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||
textures.data() + first);
|
||||
if (const auto update = UpdateArray(cur_state.textures, textures)) {
|
||||
glBindTextures(update->first, update->second, textures.data() + update->first);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplySamplers() const {
|
||||
bool has_delta{};
|
||||
std::size_t first{};
|
||||
std::size_t last{};
|
||||
std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
|
||||
if (const auto update = UpdateArray(cur_state.samplers, samplers)) {
|
||||
glBindSamplers(update->first, update->second, samplers.data() + update->first);
|
||||
}
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
||||
samplers[i] = texture_units[i].sampler;
|
||||
if (cur_state.texture_units[i].sampler == texture_units[i].sampler) {
|
||||
continue;
|
||||
}
|
||||
cur_state.texture_units[i].sampler = texture_units[i].sampler;
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
has_delta = true;
|
||||
}
|
||||
last = i;
|
||||
}
|
||||
if (has_delta) {
|
||||
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||
samplers.data() + first);
|
||||
void OpenGLState::ApplyImages() const {
|
||||
if (const auto update = UpdateArray(cur_state.images, images)) {
|
||||
glBindImageTextures(update->first, update->second, images.data() + update->first);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -576,6 +559,7 @@ void OpenGLState::Apply() {
|
|||
ApplyLogicOp();
|
||||
ApplyTextures();
|
||||
ApplySamplers();
|
||||
ApplyImages();
|
||||
if (dirty.polygon_offset) {
|
||||
ApplyPolygonOffset();
|
||||
dirty.polygon_offset = false;
|
||||
|
@ -606,18 +590,18 @@ void OpenGLState::EmulateViewportWithScissor() {
|
|||
}
|
||||
|
||||
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
|
||||
for (auto& unit : texture_units) {
|
||||
if (unit.texture == handle) {
|
||||
unit.Unbind();
|
||||
for (auto& texture : textures) {
|
||||
if (texture == handle) {
|
||||
texture = 0;
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
|
||||
for (auto& unit : texture_units) {
|
||||
if (unit.sampler == handle) {
|
||||
unit.sampler = 0;
|
||||
for (auto& sampler : samplers) {
|
||||
if (sampler == handle) {
|
||||
sampler = 0;
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
|
|
|
@ -118,21 +118,9 @@ public:
|
|||
GLenum operation;
|
||||
} logic_op;
|
||||
|
||||
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
||||
struct TextureUnit {
|
||||
GLuint texture; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
|
||||
void Unbind() {
|
||||
texture = 0;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
Unbind();
|
||||
sampler = 0;
|
||||
}
|
||||
};
|
||||
std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images{};
|
||||
|
||||
struct {
|
||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||
|
@ -220,6 +208,7 @@ public:
|
|||
void ApplyLogicOp() const;
|
||||
void ApplyTextures() const;
|
||||
void ApplySamplers() const;
|
||||
void ApplyImages() const;
|
||||
void ApplyDepthClamp() const;
|
||||
void ApplyPolygonOffset() const;
|
||||
void ApplyAlphaTest() const;
|
||||
|
|
|
@ -78,6 +78,17 @@ public:
|
|||
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
|
||||
void Attach(GLenum attachment, GLenum target) const;
|
||||
|
||||
void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source);
|
||||
|
||||
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
|
||||
|
||||
void MarkAsModified(u64 tick) {
|
||||
surface.MarkAsModified(true, tick);
|
||||
}
|
||||
|
||||
GLuint GetTexture() const {
|
||||
if (is_proxy) {
|
||||
return surface.GetTexture();
|
||||
|
@ -89,13 +100,6 @@ public:
|
|||
return surface.GetSurfaceParams();
|
||||
}
|
||||
|
||||
void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source);
|
||||
|
||||
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
|
||||
|
||||
private:
|
||||
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
|
@ -111,8 +115,8 @@ private:
|
|||
GLenum target{};
|
||||
|
||||
OGLTextureView texture_view;
|
||||
u32 swizzle;
|
||||
bool is_proxy;
|
||||
u32 swizzle{};
|
||||
bool is_proxy{};
|
||||
};
|
||||
|
||||
class TextureCacheOpenGL final : public TextureCacheBase {
|
||||
|
|
|
@ -342,7 +342,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
|||
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
|
||||
}};
|
||||
|
||||
state.texture_units[0].texture = screen_info.display_texture;
|
||||
state.textures[0] = screen_info.display_texture;
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
|
@ -352,7 +352,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
|||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
// Restore default state
|
||||
state.framebuffer_srgb.enabled = false;
|
||||
state.texture_units[0].texture = 0;
|
||||
state.textures[0] = 0;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
// Clear sRGB state for the next frame
|
||||
|
|
|
@ -61,56 +61,54 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
|
||||
const auto type{instr.sust.image_type};
|
||||
const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
|
||||
auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
|
||||
: GetBindlessImage(instr.gpr39, type)};
|
||||
image.MarkWrite();
|
||||
|
||||
MetaImage meta{image, values};
|
||||
const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
|
||||
bb.push_back(store);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
|
||||
UNIMPLEMENTED_MSG("Unhandled image instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
|
||||
const auto offset{static_cast<std::size_t>(image.index.Value())};
|
||||
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
|
||||
const auto offset{static_cast<u64>(image.index.Value())};
|
||||
|
||||
// If this image has already been used, return the existing mapping.
|
||||
const auto itr{std::find_if(used_images.begin(), used_images.end(),
|
||||
[=](const Image& entry) { return entry.GetOffset() == offset; })};
|
||||
if (itr != used_images.end()) {
|
||||
ASSERT(itr->GetType() == type);
|
||||
return *itr;
|
||||
const auto it = used_images.find(offset);
|
||||
if (it != used_images.end()) {
|
||||
ASSERT(it->second.GetType() == type);
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this image.
|
||||
const std::size_t next_index{used_images.size()};
|
||||
const Image entry{offset, next_index, type};
|
||||
return *used_images.emplace(entry).first;
|
||||
return used_images.emplace(offset, Image{offset, next_index, type}).first->second;
|
||||
}
|
||||
|
||||
const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
|
||||
Tegra::Shader::ImageType type) {
|
||||
Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
|
||||
const Node image_register{GetRegister(reg)};
|
||||
const auto [base_image, cbuf_index, cbuf_offset]{
|
||||
TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
|
||||
const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
|
||||
|
||||
// If this image has already been used, return the existing mapping.
|
||||
const auto itr{std::find_if(used_images.begin(), used_images.end(),
|
||||
[=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
|
||||
if (itr != used_images.end()) {
|
||||
ASSERT(itr->GetType() == type);
|
||||
return *itr;
|
||||
const auto it = used_images.find(cbuf_key);
|
||||
if (it != used_images.end()) {
|
||||
ASSERT(it->second.GetType() == type);
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this image.
|
||||
const std::size_t next_index{used_images.size()};
|
||||
const Image entry{cbuf_index, cbuf_offset, next_index, type};
|
||||
return *used_images.emplace(entry).first;
|
||||
return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type})
|
||||
.first->second;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
|
@ -273,46 +273,64 @@ private:
|
|||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
};
|
||||
|
||||
class Image {
|
||||
class Image final {
|
||||
public:
|
||||
explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
|
||||
constexpr explicit Image(u64 offset, std::size_t index, Tegra::Shader::ImageType type)
|
||||
: offset{offset}, index{index}, type{type}, is_bindless{false} {}
|
||||
|
||||
explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
|
||||
constexpr explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
|
||||
Tegra::Shader::ImageType type)
|
||||
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
|
||||
is_bindless{true} {}
|
||||
|
||||
explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
|
||||
bool is_bindless)
|
||||
: offset{offset}, index{index}, type{type}, is_bindless{is_bindless} {}
|
||||
constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
|
||||
bool is_bindless, bool is_written, bool is_read)
|
||||
: offset{offset}, index{index}, type{type}, is_bindless{is_bindless},
|
||||
is_written{is_written}, is_read{is_read} {}
|
||||
|
||||
std::size_t GetOffset() const {
|
||||
void MarkRead() {
|
||||
is_read = true;
|
||||
}
|
||||
|
||||
void MarkWrite() {
|
||||
is_written = true;
|
||||
}
|
||||
|
||||
constexpr std::size_t GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetIndex() const {
|
||||
constexpr std::size_t GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
Tegra::Shader::ImageType GetType() const {
|
||||
constexpr Tegra::Shader::ImageType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsBindless() const {
|
||||
constexpr bool IsBindless() const {
|
||||
return is_bindless;
|
||||
}
|
||||
|
||||
bool operator<(const Image& rhs) const {
|
||||
return std::tie(offset, index, type, is_bindless) <
|
||||
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
|
||||
constexpr bool IsRead() const {
|
||||
return is_read;
|
||||
}
|
||||
|
||||
constexpr bool IsWritten() const {
|
||||
return is_written;
|
||||
}
|
||||
|
||||
constexpr std::pair<u32, u32> GetBindlessCBuf() const {
|
||||
return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
|
||||
}
|
||||
|
||||
private:
|
||||
std::size_t offset{};
|
||||
u64 offset{};
|
||||
std::size_t index{};
|
||||
Tegra::Shader::ImageType type{};
|
||||
bool is_bindless{};
|
||||
bool is_read{};
|
||||
bool is_written{};
|
||||
};
|
||||
|
||||
struct GlobalMemoryBase {
|
||||
|
|
|
@ -95,7 +95,7 @@ public:
|
|||
return used_samplers;
|
||||
}
|
||||
|
||||
const std::set<Image>& GetImages() const {
|
||||
const std::map<u64, Image>& GetImages() const {
|
||||
return used_images;
|
||||
}
|
||||
|
||||
|
@ -272,10 +272,10 @@ private:
|
|||
bool is_shadow);
|
||||
|
||||
/// Accesses an image.
|
||||
const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Access a bindless image sampler.
|
||||
const Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
|
||||
Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Extracts a sequence of bits from a node
|
||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||
|
@ -356,7 +356,7 @@ private:
|
|||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::set<Image> used_images;
|
||||
std::map<u64, Image> used_images;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_layer{};
|
||||
|
|
|
@ -195,18 +195,18 @@ public:
|
|||
|
||||
virtual void DownloadTexture(std::vector<u8>& staging_buffer) = 0;
|
||||
|
||||
void MarkAsModified(const bool is_modified_, const u64 tick) {
|
||||
void MarkAsModified(bool is_modified_, u64 tick) {
|
||||
is_modified = is_modified_ || is_target;
|
||||
modification_tick = tick;
|
||||
}
|
||||
|
||||
void MarkAsRenderTarget(const bool is_target, const u32 index) {
|
||||
this->is_target = is_target;
|
||||
this->index = index;
|
||||
void MarkAsRenderTarget(bool is_target_, u32 index_) {
|
||||
is_target = is_target_;
|
||||
index = index_;
|
||||
}
|
||||
|
||||
void MarkAsPicked(const bool is_picked) {
|
||||
this->is_picked = is_picked;
|
||||
void MarkAsPicked(bool is_picked_) {
|
||||
is_picked = is_picked_;
|
||||
}
|
||||
|
||||
bool IsModified() const {
|
||||
|
|
|
@ -24,55 +24,62 @@ using VideoCore::Surface::SurfaceTarget;
|
|||
using VideoCore::Surface::SurfaceTargetFromTextureType;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
|
||||
namespace {
|
||||
|
||||
SurfaceTarget TextureTypeToSurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
|
||||
switch (type) {
|
||||
case Tegra::Shader::TextureType::Texture1D: {
|
||||
if (is_array)
|
||||
return SurfaceTarget::Texture1DArray;
|
||||
else
|
||||
return SurfaceTarget::Texture1D;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (is_array)
|
||||
return SurfaceTarget::Texture2DArray;
|
||||
else
|
||||
return SurfaceTarget::Texture2D;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
case Tegra::Shader::TextureType::Texture1D:
|
||||
return is_array ? SurfaceTarget::Texture1DArray : SurfaceTarget::Texture1D;
|
||||
case Tegra::Shader::TextureType::Texture2D:
|
||||
return is_array ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
|
||||
case Tegra::Shader::TextureType::Texture3D:
|
||||
ASSERT(!is_array);
|
||||
return SurfaceTarget::Texture3D;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
if (is_array)
|
||||
return SurfaceTarget::TextureCubeArray;
|
||||
else
|
||||
return SurfaceTarget::TextureCubemap;
|
||||
}
|
||||
default: {
|
||||
case Tegra::Shader::TextureType::TextureCube:
|
||||
return is_array ? SurfaceTarget::TextureCubeArray : SurfaceTarget::TextureCubemap;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return SurfaceTarget::Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
SurfaceTarget ImageTypeToSurfaceTarget(Tegra::Shader::ImageType type) {
|
||||
switch (type) {
|
||||
case Tegra::Shader::ImageType::Texture1D:
|
||||
return SurfaceTarget::Texture1D;
|
||||
case Tegra::Shader::ImageType::TextureBuffer:
|
||||
return SurfaceTarget::TextureBuffer;
|
||||
case Tegra::Shader::ImageType::Texture1DArray:
|
||||
return SurfaceTarget::Texture1DArray;
|
||||
case Tegra::Shader::ImageType::Texture2D:
|
||||
return SurfaceTarget::Texture2D;
|
||||
case Tegra::Shader::ImageType::Texture2DArray:
|
||||
return SurfaceTarget::Texture2DArray;
|
||||
case Tegra::Shader::ImageType::Texture3D:
|
||||
return SurfaceTarget::Texture3D;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return SurfaceTarget::Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
|
||||
return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
|
||||
const Tegra::Texture::FullTextureInfo& config,
|
||||
SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Sampler& entry) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = config.tic.IsTiled();
|
||||
params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
|
||||
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
|
||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
|
||||
params.srgb_conversion);
|
||||
params.is_tiled = tic.IsTiled();
|
||||
params.srgb_conversion = tic.IsSrgbConversionEnabled();
|
||||
params.block_width = params.is_tiled ? tic.BlockWidth() : 0,
|
||||
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format =
|
||||
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
|
||||
switch (params.pixel_format) {
|
||||
|
@ -92,31 +99,72 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
|
|||
}
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
}
|
||||
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
||||
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
// TODO: on 1DBuffer we should use the tic info.
|
||||
if (!config.tic.IsBuffer()) {
|
||||
params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
|
||||
params.width = config.tic.Width();
|
||||
params.height = config.tic.Height();
|
||||
params.depth = config.tic.Depth();
|
||||
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
|
||||
if (params.target == SurfaceTarget::TextureCubemap ||
|
||||
params.target == SurfaceTarget::TextureCubeArray) {
|
||||
params.depth *= 6;
|
||||
}
|
||||
params.num_levels = config.tic.max_mip_level + 1;
|
||||
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
|
||||
params.is_layered = params.IsLayered();
|
||||
} else {
|
||||
if (tic.IsBuffer()) {
|
||||
params.target = SurfaceTarget::TextureBuffer;
|
||||
params.width = config.tic.Width();
|
||||
params.width = tic.Width();
|
||||
params.pitch = params.width * params.GetBytesPerPixel();
|
||||
params.height = 1;
|
||||
params.depth = 1;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.is_layered = false;
|
||||
} else {
|
||||
params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
|
||||
params.width = tic.Width();
|
||||
params.height = tic.Height();
|
||||
params.depth = tic.Depth();
|
||||
params.pitch = params.is_tiled ? 0 : tic.Pitch();
|
||||
if (params.target == SurfaceTarget::TextureCubemap ||
|
||||
params.target == SurfaceTarget::TextureCubeArray) {
|
||||
params.depth *= 6;
|
||||
}
|
||||
params.num_levels = tic.max_mip_level + 1;
|
||||
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
|
||||
params.is_layered = params.IsLayered();
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Image& entry) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = tic.IsTiled();
|
||||
params.srgb_conversion = tic.IsSrgbConversionEnabled();
|
||||
params.block_width = params.is_tiled ? tic.BlockWidth() : 0,
|
||||
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format =
|
||||
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.target = ImageTypeToSurfaceTarget(entry.GetType());
|
||||
// TODO: on 1DBuffer we should use the tic info.
|
||||
if (tic.IsBuffer()) {
|
||||
params.target = SurfaceTarget::TextureBuffer;
|
||||
params.width = tic.Width();
|
||||
params.pitch = params.width * params.GetBytesPerPixel();
|
||||
params.height = 1;
|
||||
params.depth = 1;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.is_layered = false;
|
||||
} else {
|
||||
params.width = tic.Width();
|
||||
params.height = tic.Height();
|
||||
params.depth = tic.Depth();
|
||||
params.pitch = params.is_tiled ? 0 : tic.Pitch();
|
||||
if (params.target == SurfaceTarget::TextureCubemap ||
|
||||
params.target == SurfaceTarget::TextureCubeArray) {
|
||||
params.depth *= 6;
|
||||
}
|
||||
params.num_levels = tic.max_mip_level + 1;
|
||||
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
|
||||
params.is_layered = params.IsLayered();
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/cityhash.h"
|
||||
|
@ -23,10 +21,13 @@ using VideoCore::Surface::SurfaceCompression;
|
|||
class SurfaceParams {
|
||||
public:
|
||||
/// Creates SurfaceCachedParams from a texture configuration.
|
||||
static SurfaceParams CreateForTexture(Core::System& system,
|
||||
const Tegra::Texture::FullTextureInfo& config,
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Sampler& entry);
|
||||
|
||||
/// Creates SurfaceCachedParams from an image configuration.
|
||||
static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Image& entry);
|
||||
|
||||
/// Creates SurfaceCachedParams for a depth buffer configuration.
|
||||
static SurfaceParams CreateForDepthBuffer(
|
||||
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
namespace VideoCommon {
|
||||
|
||||
std::size_t ViewParams::Hash() const {
|
||||
return static_cast<std::size_t>(base_layer) ^ static_cast<std::size_t>(num_layers << 16) ^
|
||||
return static_cast<std::size_t>(base_layer) ^ (static_cast<std::size_t>(num_layers) << 16) ^
|
||||
(static_cast<std::size_t>(base_level) << 24) ^
|
||||
(static_cast<std::size_t>(num_levels) << 32) ^ (static_cast<std::size_t>(target) << 36);
|
||||
}
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
namespace VideoCommon {
|
||||
|
||||
struct ViewParams {
|
||||
ViewParams(VideoCore::Surface::SurfaceTarget target, u32 base_layer, u32 num_layers,
|
||||
u32 base_level, u32 num_levels)
|
||||
constexpr explicit ViewParams(VideoCore::Surface::SurfaceTarget target, u32 base_layer,
|
||||
u32 num_layers, u32 base_level, u32 num_levels)
|
||||
: target{target}, base_layer{base_layer}, num_layers{num_layers}, base_level{base_level},
|
||||
num_levels{num_levels} {}
|
||||
|
||||
|
@ -22,12 +22,6 @@ struct ViewParams {
|
|||
|
||||
bool operator==(const ViewParams& rhs) const;
|
||||
|
||||
VideoCore::Surface::SurfaceTarget target{};
|
||||
u32 base_layer{};
|
||||
u32 num_layers{};
|
||||
u32 base_level{};
|
||||
u32 num_levels{};
|
||||
|
||||
bool IsLayered() const {
|
||||
switch (target) {
|
||||
case VideoCore::Surface::SurfaceTarget::Texture1DArray:
|
||||
|
@ -39,13 +33,19 @@ struct ViewParams {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
VideoCore::Surface::SurfaceTarget target{};
|
||||
u32 base_layer{};
|
||||
u32 num_layers{};
|
||||
u32 base_level{};
|
||||
u32 num_levels{};
|
||||
};
|
||||
|
||||
class ViewBase {
|
||||
public:
|
||||
ViewBase(const ViewParams& params) : params{params} {}
|
||||
constexpr explicit ViewBase(const ViewParams& params) : params{params} {}
|
||||
|
||||
const ViewParams& GetViewParams() const {
|
||||
constexpr const ViewParams& GetViewParams() const {
|
||||
return params;
|
||||
}
|
||||
|
||||
|
|
|
@ -89,14 +89,29 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
||||
TView GetTextureSurface(const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Sampler& entry) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto gpu_addr{config.tic.Address()};
|
||||
const auto gpu_addr{tic.Address()};
|
||||
if (!gpu_addr) {
|
||||
return {};
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
|
||||
const auto params{SurfaceParams::CreateForTexture(tic, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
}
|
||||
return view;
|
||||
}
|
||||
|
||||
TView GetImageSurface(const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Image& entry) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto gpu_addr{tic.Address()};
|
||||
if (!gpu_addr) {
|
||||
return {};
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForImage(tic, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
|
|
Reference in New Issue