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Kernel: Implemented mutex priority inheritance.

Verified with a hwtest and implemented based on reverse engineering.

Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds.
Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
This commit is contained in:
Subv 2018-04-20 20:15:16 -05:00
parent a70ed9c8ae
commit 46572d027d
4 changed files with 94 additions and 10 deletions

View File

@ -18,13 +18,13 @@ namespace Kernel {
/// Returns the number of threads that are waiting for a mutex, and the highest priority one among /// Returns the number of threads that are waiting for a mutex, and the highest priority one among
/// those. /// those.
static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(VAddr mutex_addr) { static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList(); SharedPtr<Thread> current_thread, VAddr mutex_addr) {
SharedPtr<Thread> highest_priority_thread; SharedPtr<Thread> highest_priority_thread;
u32 num_waiters = 0; u32 num_waiters = 0;
for (auto& thread : thread_list) { for (auto& thread : current_thread->wait_mutex_threads) {
if (thread->mutex_wait_address != mutex_addr) if (thread->mutex_wait_address != mutex_addr)
continue; continue;
@ -40,6 +40,21 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(VA
return {highest_priority_thread, num_waiters}; return {highest_priority_thread, num_waiters};
} }
/// Update the mutex owner field of all threads waiting on the mutex to point to the new owner.
static void TransferMutexOwnership(VAddr mutex_addr, SharedPtr<Thread> current_thread,
SharedPtr<Thread> new_owner) {
auto threads = current_thread->wait_mutex_threads;
for (auto& thread : threads) {
if (thread->mutex_wait_address != mutex_addr)
continue;
ASSERT(thread->lock_owner == current_thread);
current_thread->RemoveMutexWaiter(thread);
if (new_owner != thread)
new_owner->AddMutexWaiter(thread);
}
}
ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle, ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
Handle requesting_thread_handle) { Handle requesting_thread_handle) {
// The mutex address must be 4-byte aligned // The mutex address must be 4-byte aligned
@ -65,11 +80,14 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
return ERR_INVALID_HANDLE; return ERR_INVALID_HANDLE;
// Wait until the mutex is released // Wait until the mutex is released
requesting_thread->mutex_wait_address = address; GetCurrentThread()->mutex_wait_address = address;
requesting_thread->wait_handle = requesting_thread_handle; GetCurrentThread()->wait_handle = requesting_thread_handle;
requesting_thread->status = THREADSTATUS_WAIT_MUTEX; GetCurrentThread()->status = THREADSTATUS_WAIT_MUTEX;
requesting_thread->wakeup_callback = nullptr; GetCurrentThread()->wakeup_callback = nullptr;
// Update the lock holder thread's priority to prevent priority inversion.
holding_thread->AddMutexWaiter(GetCurrentThread());
Core::System::GetInstance().PrepareReschedule(); Core::System::GetInstance().PrepareReschedule();
@ -82,14 +100,18 @@ ResultCode Mutex::Release(VAddr address) {
return ResultCode(ErrorModule::Kernel, ErrCodes::MisalignedAddress); return ResultCode(ErrorModule::Kernel, ErrCodes::MisalignedAddress);
} }
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(address); auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(GetCurrentThread(), address);
// There are no more threads waiting for the mutex, release it completely. // There are no more threads waiting for the mutex, release it completely.
if (thread == nullptr) { if (thread == nullptr) {
ASSERT(GetCurrentThread()->wait_mutex_threads.empty());
Memory::Write32(address, 0); Memory::Write32(address, 0);
return RESULT_SUCCESS; return RESULT_SUCCESS;
} }
// Transfer the ownership of the mutex from the previous owner to the new one.
TransferMutexOwnership(address, GetCurrentThread(), thread);
u32 mutex_value = thread->wait_handle; u32 mutex_value = thread->wait_handle;
if (num_waiters >= 2) { if (num_waiters >= 2) {
@ -103,6 +125,7 @@ ResultCode Mutex::Release(VAddr address) {
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
thread->ResumeFromWait(); thread->ResumeFromWait();
thread->lock_owner = nullptr;
thread->condvar_wait_address = 0; thread->condvar_wait_address = 0;
thread->mutex_wait_address = 0; thread->mutex_wait_address = 0;
thread->wait_handle = 0; thread->wait_handle = 0;

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@ -621,6 +621,8 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
current_thread->WakeAfterDelay(nano_seconds); current_thread->WakeAfterDelay(nano_seconds);
// Note: Deliberately don't attempt to inherit the lock owner's priority.
Core::System::GetInstance().PrepareReschedule(); Core::System::GetInstance().PrepareReschedule();
return RESULT_SUCCESS; return RESULT_SUCCESS;
} }
@ -651,6 +653,11 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
thread->ResumeFromWait(); thread->ResumeFromWait();
auto lock_owner = thread->lock_owner;
if (lock_owner)
lock_owner->RemoveMutexWaiter(thread);
thread->lock_owner = nullptr;
thread->mutex_wait_address = 0; thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0; thread->condvar_wait_address = 0;
thread->wait_handle = 0; thread->wait_handle = 0;
@ -666,6 +673,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
// Signal that the mutex now has a waiting thread. // Signal that the mutex now has a waiting thread.
Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag); Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
owner->AddMutexWaiter(thread);
Core::System::GetInstance().PrepareReschedule(); Core::System::GetInstance().PrepareReschedule();
} }

View File

@ -129,6 +129,11 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
thread->mutex_wait_address = 0; thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0; thread->condvar_wait_address = 0;
thread->wait_handle = 0; thread->wait_handle = 0;
auto lock_owner = thread->lock_owner;
// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
// and don't have a lock owner.
ASSERT(lock_owner == nullptr);
} }
if (resume) if (resume)
@ -325,8 +330,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
void Thread::SetPriority(u32 priority) { void Thread::SetPriority(u32 priority) {
ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST, ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
"Invalid priority value."); "Invalid priority value.");
Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority); nominal_priority = priority;
nominal_priority = current_priority = priority; UpdatePriority();
} }
void Thread::BoostPriority(u32 priority) { void Thread::BoostPriority(u32 priority) {
@ -376,6 +381,38 @@ VAddr Thread::GetCommandBufferAddress() const {
return GetTLSAddress() + CommandHeaderOffset; return GetTLSAddress() + CommandHeaderOffset;
} }
void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
thread->lock_owner = this;
wait_mutex_threads.emplace_back(std::move(thread));
UpdatePriority();
}
void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
boost::remove_erase(wait_mutex_threads, thread);
thread->lock_owner = nullptr;
UpdatePriority();
}
void Thread::UpdatePriority() {
// Find the highest priority among all the threads that are waiting for this thread's lock
u32 new_priority = nominal_priority;
for (const auto& thread : wait_mutex_threads) {
if (thread->nominal_priority < new_priority)
new_priority = thread->nominal_priority;
}
if (new_priority == current_priority)
return;
Core::System::GetInstance().Scheduler().SetThreadPriority(this, new_priority);
current_priority = new_priority;
// Recursively update the priority of the thread that depends on the priority of this one.
if (lock_owner)
lock_owner->UpdatePriority();
}
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
/** /**

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@ -109,6 +109,15 @@ public:
*/ */
void BoostPriority(u32 priority); void BoostPriority(u32 priority);
/// Adds a thread to the list of threads that are waiting for a lock held by this thread.
void AddMutexWaiter(SharedPtr<Thread> thread);
/// Removes a thread from the list of threads that are waiting for a lock held by this thread.
void RemoveMutexWaiter(SharedPtr<Thread> thread);
/// Recalculates the current priority taking into account priority inheritance.
void UpdatePriority();
/** /**
* Gets the thread's thread ID * Gets the thread's thread ID
* @return The thread's ID * @return The thread's ID
@ -205,6 +214,12 @@ public:
// passed to WaitSynchronization1/N. // passed to WaitSynchronization1/N.
std::vector<SharedPtr<WaitObject>> wait_objects; std::vector<SharedPtr<WaitObject>> wait_objects;
/// List of threads that are waiting for a mutex that is held by this thread.
std::vector<SharedPtr<Thread>> wait_mutex_threads;
/// Thread that owns the lock that this thread is waiting for.
SharedPtr<Thread> lock_owner;
// If waiting on a ConditionVariable, this is the ConditionVariable address // If waiting on a ConditionVariable, this is the ConditionVariable address
VAddr condvar_wait_address; VAddr condvar_wait_address;
VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address