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vk_shader_decompiler: Fix implicit type conversion

Co-Authored-By: Mat M. <mathew1800@gmail.com>
This commit is contained in:
Rodrigo Locatti 2020-03-09 20:08:48 -03:00 committed by ReinUsesLisp
parent 2fae1e6205
commit 47459f6a36
1 changed files with 1 additions and 1 deletions

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@ -839,7 +839,7 @@ private:
} }
std::optional<VaryingTFB> GetTransformFeedbackInfo(Attribute::Index index, u8 element = 0) { std::optional<VaryingTFB> GetTransformFeedbackInfo(Attribute::Index index, u8 element = 0) {
const u8 location = static_cast<u8>(index) * 4 + element; const u8 location = static_cast<u8>(static_cast<u32>(index) * 4 + element);
const auto it = transform_feedback.find(location); const auto it = transform_feedback.find(location);
if (it == transform_feedback.end()) { if (it == transform_feedback.end()) {
return {}; return {};