Logging: Dump all logs in the queue on close in debug mode
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6daebaaa57
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <climits>
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#include <condition_variable>
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#include <memory>
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#include <thread>
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@ -94,7 +95,7 @@ private:
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}
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// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a case
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// where a system is repeatedly spamming logs even on close.
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constexpr int MAX_LOGS_TO_WRITE = 100;
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const int MAX_LOGS_TO_WRITE = filter.IsDebug() ? INT_MAX : 100;
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int logs_written = 0;
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while (logs_written++ < MAX_LOGS_TO_WRITE && message_queue.Pop(entry)) {
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write_logs(entry);
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@ -94,4 +94,11 @@ bool Filter::ParseFilterRule(const std::string::const_iterator begin,
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bool Filter::CheckMessage(Class log_class, Level level) const {
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return static_cast<u8>(level) >= static_cast<u8>(class_levels[static_cast<size_t>(log_class)]);
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}
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bool Filter::IsDebug() const {
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return std::any_of(class_levels.begin(), class_levels.end(), [](const Level& l) {
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return static_cast<u8>(l) <= static_cast<u8>(Level::Debug);
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});
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}
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} // namespace Log
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@ -47,6 +47,9 @@ public:
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/// Matches class/level combination against the filter, returning true if it passed.
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bool CheckMessage(Class log_class, Level level) const;
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/// Returns true if any logging classes are set to debug
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bool IsDebug() const;
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private:
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std::array<Level, (size_t)Class::Count> class_levels;
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};
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