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cmake: Remove shader cache version

This commit is contained in:
ReinUsesLisp 2021-07-18 20:56:50 -03:00 committed by ameerj
parent 56478bc9ac
commit 4a82450c81
3 changed files with 1 additions and 12 deletions

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@ -1,8 +1,3 @@
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{AZURECIREPO}) if (DEFINED ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{AZURECIREPO}) set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif() endif()
@ -30,10 +25,7 @@ add_custom_command(OUTPUT scm_rev.cpp
-DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake -P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS DEPENDS
# WARNING! It was too much work to try and make a common location for this list, # Check that the scm_rev files haven't changed
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
# ...
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo # technically we should regenerate if the git version changed, but its not worth the effort imo

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@ -14,7 +14,6 @@
#define BUILD_ID "@BUILD_ID@" #define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@" #define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@" #define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common { namespace Common {
@ -28,7 +27,6 @@ const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID; const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE; const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING; const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace } // namespace

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@ -62,7 +62,6 @@ json GetYuzuVersionData() {
{"build_date", std::string(Common::g_build_date)}, {"build_date", std::string(Common::g_build_date)},
{"build_fullname", std::string(Common::g_build_fullname)}, {"build_fullname", std::string(Common::g_build_fullname)},
{"build_version", std::string(Common::g_build_version)}, {"build_version", std::string(Common::g_build_version)},
{"shader_cache_version", std::string(Common::g_shader_cache_version)},
}; };
} }