settings, uisettings: Initialize linkage counter
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8e15146026
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4c4bc134a9
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@ -144,7 +144,7 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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}
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Linkage::Linkage() = default;
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Linkage::Linkage(u32 initial_count) : count{initial_count} {}
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Linkage::~Linkage() = default;
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Linkage::~Linkage() = default;
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const char* TranslateCategory(Category category) {
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const char* TranslateCategory(Category category) {
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@ -291,7 +291,7 @@ public:
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class Linkage {
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class Linkage {
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public:
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public:
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explicit Linkage();
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explicit Linkage(u32 initial_count = 0);
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~Linkage();
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~Linkage();
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std::map<Category, std::forward_list<BasicSetting*>> by_category{};
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std::map<Category, std::forward_list<BasicSetting*>> by_category{};
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std::vector<std::function<void()>> restore_functions{};
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std::vector<std::function<void()>> restore_functions{};
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@ -59,7 +59,7 @@ struct GameDir {
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};
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};
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struct Values {
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struct Values {
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Settings::Linkage linkage{};
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Settings::Linkage linkage{1000};
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QByteArray geometry;
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QByteArray geometry;
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QByteArray state;
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QByteArray state;
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