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yuzu-android
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Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.

This commit is contained in:
Tony Wasserka 2014-12-07 22:22:04 +01:00
parent 2db294306f
commit 4d4572c697
2 changed files with 18 additions and 6 deletions

View File

@ -19,6 +19,14 @@ if (PNG_FOUND)
add_definitions(-DHAVE_PNG)
endif ()
find_package(Boost)
if (Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
else()
message(STATUS "Boost not found, falling back to externals")
include_directories(externals/boost)
endif()
# Include bundled CMake modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")

View File

@ -2,11 +2,16 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <boost/range/algorithm.hpp>
#include <common/file_util.h>
#include <core/mem_map.h>
#include "debug_utils/debug_utils.h"
#include "pica.h"
#include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
#include <core/mem_map.h>
#include <common/file_util.h>
namespace Pica {
@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
// Setup input register table
const auto& attribute_register_map = registers.vs_input_register_map;
float24 dummy_register;
std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register);
boost::fill(state.input_register_table, &dummy_register);
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
state.status_registers[0] = false;
state.status_registers[1] = false;
std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]),
VertexShaderState::INVALID_ADDRESS);
boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS);
state.call_stack_pointer = &state.call_stack[0];
ProcessShaderCode(state);