yuzu-emu
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yuzu-android
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Merge pull request #2441 from jroweboy/titlebar

Gui: Change title bar to include build name
This commit is contained in:
bunnei 2017-02-23 16:24:48 -05:00 committed by GitHub
commit 4dee08b343
6 changed files with 32 additions and 5 deletions

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@ -79,8 +79,8 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
std::string window_title = std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
render_window = SDL_CreateWindow( render_window = SDL_CreateWindow(
window_title.c_str(), window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position SDL_WINDOWPOS_UNDEFINED, // x position

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@ -101,8 +101,8 @@ private:
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) { : QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) {
std::string window_title = std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name,
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title)); setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId(); keyboard_id = KeyMap::NewDeviceId();

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@ -69,7 +69,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
ConnectMenuEvents(); ConnectMenuEvents();
ConnectWidgetEvents(); ConnectWidgetEvents();
setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); setWindowTitle(QString("Citra %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show(); show();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

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@ -1,4 +1,27 @@
# Generate cpp with Git revision from template # Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well
set(REPO_NAME "")
if ($ENV{CI})
if ($ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
elseif($ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
endif()
# regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1
string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
# this leaves a trailing space on the last word, but we actually want that
# because of how its styled in the title bar.
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ")
endforeach()
endif()
endif()
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
set(SRCS set(SRCS

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@ -7,12 +7,14 @@
#define GIT_REV "@GIT_REV@" #define GIT_REV "@GIT_REV@"
#define GIT_BRANCH "@GIT_BRANCH@" #define GIT_BRANCH "@GIT_BRANCH@"
#define GIT_DESC "@GIT_DESC@" #define GIT_DESC "@GIT_DESC@"
#define BUILD_NAME "@REPO_NAME@"
namespace Common { namespace Common {
const char g_scm_rev[] = GIT_REV; const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH; const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC; const char g_scm_desc[] = GIT_DESC;
const char g_build_name[] = BUILD_NAME;
} // namespace } // namespace

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@ -9,5 +9,6 @@ namespace Common {
extern const char g_scm_rev[]; extern const char g_scm_rev[];
extern const char g_scm_branch[]; extern const char g_scm_branch[];
extern const char g_scm_desc[]; extern const char g_scm_desc[];
extern const char g_build_name[];
} // namespace } // namespace