yuzu-emu
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yuzu-android
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Fix to Windows sleep issues

Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
This commit is contained in:
fearlessTobi 2019-09-03 23:00:34 +02:00
parent 50b5bb44a0
commit 4ea572791b
2 changed files with 22 additions and 0 deletions

View File

@ -119,6 +119,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
@ -747,6 +748,18 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
}
}
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
@ -966,6 +979,8 @@ void GMainWindow::BootGame(const QString& filename) {
}
void GMainWindow::ShutdownGame() {
AllowOSSleep();
discord_rpc->Pause();
emu_thread->RequestStop();
@ -1567,6 +1582,8 @@ void GMainWindow::OnMenuRecentFile() {
}
void GMainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
@ -1598,6 +1615,8 @@ void GMainWindow::OnPauseGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
AllowOSSleep();
}
void GMainWindow::OnStopGame() {

View File

@ -130,6 +130,9 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
void PreventOSSleep();
void AllowOSSleep();
QStringList GetUnsupportedGLExtensions();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);