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gl_shader_cache: Specialize shader workgroup

Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
This commit is contained in:
ReinUsesLisp 2019-11-12 23:26:56 -03:00
parent dc9961f341
commit 4f5d8e4342
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
6 changed files with 75 additions and 69 deletions

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@ -140,7 +140,7 @@ public:
INSERT_PADDING_WORDS(0x3);
BitField<0, 16, u32> shared_alloc;
BitField<0, 18, u32> shared_alloc;
BitField<16, 16, u32> block_dim_x;
union {

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@ -273,8 +273,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SetupDrawGlobalMemory(stage, shader);
SetupDrawTextures(stage, shader, base_bindings);
const ProgramVariant variant{base_bindings, primitive_mode};
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
const ProgramVariant variant(base_bindings, primitive_mode);
const auto [program_handle, next_bindings] = shader->GetHandle(variant);
switch (program) {
case Maxwell::ShaderProgram::VertexA:
@ -725,18 +725,14 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
if (!GLAD_GL_ARB_compute_variable_group_size) {
LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
"lack of GL_ARB_compute_variable_group_size");
return;
}
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
const auto [program, next_bindings] = kernel->GetProgramHandle({});
state.draw.shader_program = program;
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
launch_desc.block_dim_z);
std::tie(state.draw.shader_program, std::ignore) = kernel->GetHandle(variant);
state.draw.program_pipeline = 0;
const std::size_t buffer_size =
@ -760,10 +756,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
state.ApplyShaderProgram();
state.ApplyProgramPipeline();
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
launch_desc.grid_dim_z, launch_desc.block_dim_x,
launch_desc.block_dim_y, launch_desc.block_dim_z);
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
}
void RasterizerOpenGL::FlushAll() {}

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@ -255,7 +255,7 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
const ProgramCode& program_code, const ProgramCode& program_code_b,
const ProgramVariant& variant, ConstBufferLocker& locker,
ConstBufferLocker& locker, const ProgramVariant& variant,
bool hint_retrievable = false) {
LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
@ -268,17 +268,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
}
const auto entries = GLShader::GetEntries(ir);
auto base_bindings{variant.base_bindings};
const auto primitive_mode{variant.primitive_mode};
std::string source = fmt::format(R"(// {}
#version 430 core
#extension GL_ARB_separate_shader_objects : enable
)",
GetShaderId(unique_identifier, program_type));
if (is_compute) {
source += "#extension GL_ARB_compute_variable_group_size : require\n";
}
if (device.HasShaderBallot()) {
source += "#extension GL_ARB_shader_ballot : require\n";
}
@ -295,6 +289,7 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
}
source += '\n';
auto base_bindings = variant.base_bindings;
if (!is_compute) {
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
}
@ -318,13 +313,15 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
if (program_type == ProgramType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode);
GetPrimitiveDescription(variant.primitive_mode);
source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
}
if (program_type == ProgramType::Compute) {
source += "layout (local_size_variable) in;\n";
source +=
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
variant.block_x, variant.block_y, variant.block_z);
}
source += '\n';
@ -422,58 +419,53 @@ Shader CachedShader::CreateFromCache(const ShaderParameters& params,
unspecialized.code_b));
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
UpdateVariant();
std::tuple<GLuint, BaseBindings> CachedShader::GetHandle(const ProgramVariant& variant) {
EnsureValidLockerVariant();
const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant);
const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
variant, *curr_variant->locker);
disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker));
*curr_locker_variant->locker, variant);
disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
}
auto base_bindings = variant.base_bindings;
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
if (program_type != ProgramType::Compute) {
base_bindings.cbuf += STAGE_RESERVED_UBOS;
}
base_bindings.cbuf += STAGE_RESERVED_UBOS;
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
return {program->handle, base_bindings};
}
void CachedShader::UpdateVariant() {
if (curr_variant && !curr_variant->locker->IsConsistent()) {
curr_variant = nullptr;
bool CachedShader::EnsureValidLockerVariant() {
const auto previous_variant = curr_locker_variant;
if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) {
curr_locker_variant = nullptr;
}
if (!curr_variant) {
if (!curr_locker_variant) {
for (auto& variant : locker_variants) {
if (variant->locker->IsConsistent()) {
curr_variant = variant.get();
curr_locker_variant = variant.get();
}
}
}
if (!curr_variant) {
if (!curr_locker_variant) {
auto& new_variant = locker_variants.emplace_back();
new_variant = std::make_unique<LockerVariant>();
new_variant->locker = MakeLocker(system, program_type);
curr_variant = new_variant.get();
curr_locker_variant = new_variant.get();
}
return previous_variant == curr_locker_variant;
}
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
const ConstBufferLocker& locker) const {
ShaderDiskCacheUsage usage;
usage.unique_identifier = unique_identifier;
usage.variant = variant;
usage.keys = locker.GetKeys();
usage.bound_samplers = locker.GetBoundSamplers();
usage.bindless_samplers = locker.GetBindlessSamplers();
return usage;
return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(),
locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@ -534,9 +526,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (!shader) {
auto locker{MakeLocker(system, unspecialized.program_type)};
FillLocker(*locker, usage);
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
unspecialized.code, unspecialized.code_b, usage.variant,
*locker, true);
unspecialized.code, unspecialized.code_b, *locker,
usage.variant, true);
}
std::scoped_lock lock{mutex};

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@ -86,7 +86,7 @@ public:
}
/// Gets the GL program handle for the shader
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
std::tuple<GLuint, BaseBindings> GetHandle(const ProgramVariant& variant);
private:
struct LockerVariant {
@ -98,7 +98,7 @@ private:
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b);
void UpdateVariant();
bool EnsureValidLockerVariant();
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
const VideoCommon::Shader::ConstBufferLocker& locker) const;
@ -117,7 +117,7 @@ private:
ProgramCode program_code;
ProgramCode program_code_b;
LockerVariant* curr_variant = nullptr;
LockerVariant* curr_locker_variant = nullptr;
std::vector<std::unique_ptr<LockerVariant>> locker_variants;
};

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@ -52,11 +52,11 @@ struct BindlessSamplerKey {
Tegra::Engines::SamplerDescriptor sampler{};
};
constexpr u32 NativeVersion = 6;
constexpr u32 NativeVersion = 7;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16);
static_assert(sizeof(ProgramVariant) == 20);
static_assert(sizeof(ProgramVariant) == 28);
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};

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@ -44,32 +44,49 @@ struct BaseBindings {
u32 sampler{};
u32 image{};
bool operator==(const BaseBindings& rhs) const {
bool operator==(const BaseBindings& rhs) const noexcept {
return std::tie(cbuf, gmem, sampler, image) ==
std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
}
bool operator!=(const BaseBindings& rhs) const {
bool operator!=(const BaseBindings& rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(std::is_trivially_copyable_v<BaseBindings>);
/// Describes the different variants a single program can be compiled.
struct ProgramVariant {
BaseBindings base_bindings;
GLenum primitive_mode{};
/// Describes the different variants a program can be compiled with.
struct ProgramVariant final {
ProgramVariant() = default;
bool operator==(const ProgramVariant& rhs) const {
return std::tie(base_bindings, primitive_mode) ==
std::tie(rhs.base_bindings, rhs.primitive_mode);
/// Graphics constructor.
explicit constexpr ProgramVariant(BaseBindings base_bindings, GLenum primitive_mode) noexcept
: base_bindings{base_bindings}, primitive_mode{primitive_mode} {}
/// Compute constructor.
explicit constexpr ProgramVariant(u32 block_x, u32 block_y, u32 block_z) noexcept
: block_x{block_x}, block_y{static_cast<u16>(block_y)}, block_z{static_cast<u16>(block_z)} {
}
bool operator!=(const ProgramVariant& rhs) const {
// Graphics specific parameters.
BaseBindings base_bindings{};
GLenum primitive_mode{};
// Compute specific parameters.
u32 block_x{};
u16 block_y{};
u16 block_z{};
bool operator==(const ProgramVariant& rhs) const noexcept {
return std::tie(base_bindings, primitive_mode, block_x, block_y, block_z) ==
std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.block_x, rhs.block_y,
rhs.block_z);
}
bool operator!=(const ProgramVariant& rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
/// Describes how a shader is used.
@ -108,8 +125,11 @@ struct hash<OpenGL::BaseBindings> {
template <>
struct hash<OpenGL::ProgramVariant> {
std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
(static_cast<std::size_t>(variant.primitive_mode) << 6);
return std::hash<OpenGL::BaseBindings>{}(variant.base_bindings) ^
(static_cast<std::size_t>(variant.primitive_mode) << 6) ^
static_cast<std::size_t>(variant.block_x) ^
(static_cast<std::size_t>(variant.block_y) << 32) ^
(static_cast<std::size_t>(variant.block_z) << 48);
}
};
@ -117,7 +137,7 @@ template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
return static_cast<std::size_t>(usage.unique_identifier) ^
std::hash<OpenGL::ProgramVariant>()(usage.variant);
std::hash<OpenGL::ProgramVariant>{}(usage.variant);
}
};