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Merge pull request #12571 from t895/apply-orientation-on-start

android: Expose more orientation options
This commit is contained in:
liamwhite 2024-01-04 15:51:08 -05:00 committed by GitHub
commit 519904e8a8
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4 changed files with 52 additions and 17 deletions

View File

@ -79,7 +79,18 @@ object Settings {
const val PREF_THEME_MODE = "ThemeMode"
const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
const val LayoutOption_Unspecified = 0
const val LayoutOption_MobilePortrait = 4
const val LayoutOption_MobileLandscape = 5
enum class EmulationOrientation(val int: Int) {
Unspecified(0),
SensorLandscape(5),
Landscape(1),
ReverseLandscape(2),
SensorPortrait(6),
Portrait(4),
ReversePortrait(3);
companion object {
fun from(int: Int): EmulationOrientation =
entries.firstOrNull { it.int == int } ?: Unspecified
}
}
}

View File

@ -50,6 +50,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.Game
@ -99,6 +100,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
*/
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
updateOrientation()
val intentUri: Uri? = requireActivity().intent.data
var intentGame: Game? = null
@ -458,13 +460,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
@SuppressLint("SourceLockedOrientationActivity")
private fun updateOrientation() {
emulationActivity?.let {
it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.getInt()) {
Settings.LayoutOption_MobileLandscape ->
val orientationSetting =
EmulationOrientation.from(IntSetting.RENDERER_SCREEN_LAYOUT.getInt())
it.requestedOrientation = when (orientationSetting) {
EmulationOrientation.Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
EmulationOrientation.SensorLandscape ->
ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
Settings.LayoutOption_MobilePortrait ->
ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
Settings.LayoutOption_Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
else -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
EmulationOrientation.Landscape -> ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
EmulationOrientation.ReverseLandscape ->
ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
EmulationOrientation.SensorPortrait ->
ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
EmulationOrientation.Portrait -> ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
EmulationOrientation.ReversePortrait ->
ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
}
}
}
@ -651,7 +663,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
@SuppressLint("SourceLockedOrientationActivity")
private fun startConfiguringControls() {
// Lock the current orientation to prevent editing inconsistencies
if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
emulationActivity?.let {
it.requestedOrientation =
if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) {
@ -669,7 +681,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.doneControlConfig.visibility = View.GONE
binding.surfaceInputOverlay.setIsInEditMode(false)
// Unlock the orientation if it was locked for editing
if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
emulationActivity?.let {
it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
}

View File

@ -118,15 +118,23 @@
</integer-array>
<string-array name="rendererScreenLayoutNames">
<item>@string/screen_layout_landscape</item>
<item>@string/screen_layout_portrait</item>
<item>@string/screen_layout_auto</item>
<item>@string/screen_layout_sensor_landscape</item>
<item>@string/screen_layout_landscape</item>
<item>@string/screen_layout_reverse_landscape</item>
<item>@string/screen_layout_sensor_portrait</item>
<item>@string/screen_layout_portrait</item>
<item>@string/screen_layout_reverse_portrait</item>
</string-array>
<integer-array name="rendererScreenLayoutValues">
<item>5</item>
<item>4</item>
<item>0</item>
<item>5</item>
<item>1</item>
<item>2</item>
<item>6</item>
<item>4</item>
<item>3</item>
</integer-array>
<string-array name="rendererAspectRatioNames">

View File

@ -463,9 +463,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Landscape</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_sensor_landscape">Sensor landscape</string>
<string name="screen_layout_landscape">Landscape</string>
<string name="screen_layout_reverse_landscape">Reverse landscape</string>
<string name="screen_layout_sensor_portrait">Sensor portrait</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_reverse_portrait">Reverse portrait</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Default (16:9)</string>