input_common/tas: new update method
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parent
33a1d790e8
commit
5401cf6eb5
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@ -36,6 +36,7 @@
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#include "input_common/keyboard.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/tas/tas_input.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/bootmanager.h"
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@ -312,6 +313,7 @@ GRenderWindow::~GRenderWindow() {
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}
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}
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void GRenderWindow::OnFrameDisplayed() {
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void GRenderWindow::OnFrameDisplayed() {
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input_subsystem->GetTas()->UpdateThread();
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if (!first_frame) {
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if (!first_frame) {
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first_frame = true;
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first_frame = true;
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emit FirstFrameDisplayed();
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emit FirstFrameDisplayed();
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@ -237,10 +237,6 @@ void PlayerControlPreview::UpdateInput() {
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}
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}
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}
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}
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if (controller_callback.update != nullptr) {
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controller_callback.update(true);
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}
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if (mapping_active) {
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if (mapping_active) {
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blink_counter = (blink_counter + 1) % 50;
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blink_counter = (blink_counter + 1) % 50;
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}
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}
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@ -41,8 +41,7 @@ void ControllerDialog::refreshConfiguration() {
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constexpr std::size_t player = 0;
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetControllerType(players[player].controller_type);
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widget->SetControllerType(players[player].controller_type);
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); },
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
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[this](bool update) { UpdateController(update); }};
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widget->SetCallBack(callback);
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widget->SetCallBack(callback);
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widget->repaint();
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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widget->SetConnectedStatus(players[player].connected);
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@ -84,10 +83,3 @@ void ControllerDialog::InputController(ControllerInput input) {
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}
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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}
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}
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void ControllerDialog::UpdateController(bool update) {
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if (!update) {
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return;
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}
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input_subsystem->GetTas()->UpdateThread();
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}
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@ -25,7 +25,6 @@ struct ControllerInput {
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struct ControllerCallback {
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struct ControllerCallback {
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std::function<void(ControllerInput)> input;
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std::function<void(ControllerInput)> input;
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std::function<void(bool)> update;
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};
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};
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class ControllerDialog : public QWidget {
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class ControllerDialog : public QWidget {
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@ -45,7 +44,6 @@ protected:
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private:
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private:
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void InputController(ControllerInput input);
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void InputController(ControllerInput input);
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void UpdateController(bool update);
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QAction* toggle_view_action = nullptr;
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QAction* toggle_view_action = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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PlayerControlPreview* widget;
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PlayerControlPreview* widget;
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@ -31,8 +31,6 @@
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "input_common/tas/tas_input.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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@ -105,6 +103,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/tas/tas_input.h"
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#include "util/overlay_dialog.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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