gl_shader_manager: Zero initialize current assembly programs
This commit is contained in:
parent
c0e4074721
commit
54decced92
|
@ -82,7 +82,7 @@ private:
|
|||
GLuint current_source_program = 0;
|
||||
|
||||
u32 current_assembly_mask = 0;
|
||||
std::array<GLuint, NUM_STAGES> current_assembly_programs;
|
||||
std::array<GLuint, NUM_STAGES> current_assembly_programs{};
|
||||
GLuint current_compute_assembly_program = 0;
|
||||
};
|
||||
|
||||
|
|
Reference in New Issue