Fix attribute mapping in vs debugger
This commit is contained in:
parent
8530a2d7df
commit
557b732b43
|
@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
|
||||||
// Reload widget state
|
// Reload widget state
|
||||||
for (int attr = 0; attr < num_attributes; ++attr) {
|
for (int attr = 0; attr < num_attributes; ++attr) {
|
||||||
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
|
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
|
||||||
input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
|
input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr));
|
||||||
input_data_container[source_attr]->setVisible(true);
|
input_data_container[attr]->setVisible(true);
|
||||||
}
|
}
|
||||||
// Only show input attributes which are used as input to the shader
|
// Only show input attributes which are used as input to the shader
|
||||||
for (unsigned int attr = num_attributes; attr < 16; ++attr) {
|
for (unsigned int attr = num_attributes; attr < 16; ++attr) {
|
||||||
|
|
Reference in New Issue