core: Move common CPU core things to its own class.
This commit is contained in:
parent
5e9c547952
commit
5590245930
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@ -4,6 +4,8 @@ add_library(core STATIC
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arm/unicorn/arm_unicorn.h
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core.cpp
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core.h
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core_cpu.cpp
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core_cpu.h
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core_timing.cpp
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core_timing.h
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file_sys/directory.h
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@ -5,10 +5,6 @@
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#include <memory>
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#include <utility>
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#include "common/logging/log.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#endif
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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@ -33,9 +29,6 @@ System::~System() = default;
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System::ResultStatus System::RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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if (!cpu_core) {
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return ResultStatus::ErrorNotInitialized;
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}
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if (GDBStub::IsServerEnabled()) {
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GDBStub::HandlePacket();
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@ -52,24 +45,7 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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}
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}
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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NGLOG_TRACE(Core_ARM, "Idling");
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CoreTiming::Idle();
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CoreTiming::Advance();
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PrepareReschedule();
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} else {
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CoreTiming::Advance();
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if (tight_loop) {
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cpu_core->Run();
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} else {
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cpu_core->Step();
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}
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}
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HW::Update();
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Reschedule();
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cpu_cores[0]->RunLoop(tight_loop);
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return status;
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}
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@ -133,23 +109,13 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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}
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void System::PrepareReschedule() {
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cpu_core->PrepareReschedule();
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reschedule_pending = true;
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cpu_cores[0]->PrepareReschedule();
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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void System::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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reschedule_pending = false;
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Core::System::GetInstance().Scheduler().Reschedule();
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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NGLOG_DEBUG(HW_Memory, "initialized OK");
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@ -157,15 +123,8 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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current_process = Kernel::Process::Create("main");
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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cpu_core = std::make_shared<ARM_Dynarmic>();
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#else
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cpu_core = std::make_shared<ARM_Unicorn>();
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NGLOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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} else {
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cpu_core = std::make_shared<ARM_Unicorn>();
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for (auto& cpu_core : cpu_cores) {
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cpu_core = std::make_unique<Cpu>();
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}
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gpu_core = std::make_unique<Tegra::GPU>();
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@ -176,7 +135,6 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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HW::Init();
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Kernel::Init(system_mode);
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scheduler = std::make_unique<Kernel::Scheduler>(cpu_core.get());
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Service::Init(service_manager);
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GDBStub::Init();
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@ -207,13 +165,16 @@ void System::Shutdown() {
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VideoCore::Shutdown();
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GDBStub::Shutdown();
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Service::Shutdown();
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scheduler.reset();
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Kernel::Shutdown();
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HW::Shutdown();
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service_manager.reset();
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telemetry_session.reset();
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gpu_core.reset();
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cpu_core.reset();
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for (auto& cpu_core : cpu_cores) {
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cpu_core.reset();
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}
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CoreTiming::Shutdown();
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app_loader.reset();
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@ -4,9 +4,11 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/loader/loader.h"
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@ -89,7 +91,7 @@ public:
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return cpu_core != nullptr;
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return cpu_cores[0] != nullptr;
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}
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/**
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@ -110,7 +112,7 @@ public:
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* @returns A reference to the emulated CPU.
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*/
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ARM_Interface& CPU() {
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return *cpu_core;
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return cpu_cores[0]->CPU();
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}
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Tegra::GPU& GPU() {
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@ -118,7 +120,7 @@ public:
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}
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Kernel::Scheduler& Scheduler() {
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return *scheduler;
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return cpu_cores[0]->Scheduler();
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}
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Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
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@ -163,18 +165,12 @@ private:
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*/
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ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
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/// Reschedule the core emulation
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void Reschedule();
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::shared_ptr<ARM_Interface> cpu_core;
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std::unique_ptr<Kernel::Scheduler> scheduler;
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std::array<std::unique_ptr<Cpu>, 4> cpu_cores;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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/// When true, signals that a reschedule should happen
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@ -0,0 +1,72 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#endif
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/settings.h"
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namespace Core {
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Cpu::Cpu() {
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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arm_interface = std::make_shared<ARM_Dynarmic>();
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#else
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cpu_core = std::make_shared<ARM_Unicorn>();
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NGLOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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} else {
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arm_interface = std::make_shared<ARM_Unicorn>();
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}
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scheduler = std::make_unique<Kernel::Scheduler>(arm_interface.get());
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}
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void Cpu::RunLoop(bool tight_loop) {
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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NGLOG_TRACE(Core, "Idling");
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CoreTiming::Idle();
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CoreTiming::Advance();
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PrepareReschedule();
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} else {
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CoreTiming::Advance();
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if (tight_loop) {
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arm_interface->Run();
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} else {
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arm_interface->Step();
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}
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}
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Reschedule();
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}
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void Cpu::SingleStep() {
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return RunLoop(false);
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}
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void Cpu::PrepareReschedule() {
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arm_interface->PrepareReschedule();
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reschedule_pending = true;
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}
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void Cpu::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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reschedule_pending = false;
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scheduler->Reschedule();
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}
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} // namespace Core
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@ -0,0 +1,46 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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class ARM_Interface;
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namespace Kernel {
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class Scheduler;
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}
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namespace Core {
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class Cpu {
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public:
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Cpu();
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void RunLoop(bool tight_loop = true);
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void SingleStep();
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void PrepareReschedule();
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ARM_Interface& CPU() {
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return *arm_interface;
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}
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Kernel::Scheduler& Scheduler() {
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return *scheduler;
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}
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private:
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void Reschedule();
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std::shared_ptr<ARM_Interface> arm_interface;
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std::unique_ptr<Kernel::Scheduler> scheduler;
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bool reschedule_pending{};
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};
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} // namespace Core
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