shader: Fix storage type when reading patches on tess control
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d2b54c6e42
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57464e3b72
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@ -303,7 +303,8 @@ Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
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}
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const u32 index{IR::GenericPatchIndex(patch)};
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const Id element{ctx.Const(IR::GenericPatchElement(patch))};
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const Id pointer{ctx.OpAccessChain(ctx.input_f32, ctx.patches.at(index), element)};
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const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
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const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
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return ctx.OpLoad(ctx.F32[1], pointer);
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}
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