dual_vertex_pass: Clang format
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@ -14,23 +14,23 @@
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namespace Shader::Optimization {
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namespace Shader::Optimization {
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void VertexATransformPass(IR::Program& program) {
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void VertexATransformPass(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Epilogue) {
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if (inst.GetOpcode() == IR::Opcode::Epilogue) {
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return inst.Invalidate();
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return inst.Invalidate();
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}
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}
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}
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}
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}
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}
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}
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}
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void VertexBTransformPass(IR::Program& program) {
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void VertexBTransformPass(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Prologue) {
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if (inst.GetOpcode() == IR::Opcode::Prologue) {
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return inst.Invalidate();
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return inst.Invalidate();
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}
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}
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}
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}
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}
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}
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}
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}
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} // namespace Shader::Optimization
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} // namespace Shader::Optimization
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