gl_shader_disk_cache: Add precompiled save
This commit is contained in:
parent
3435cd8d5e
commit
57fb15d2a3
|
@ -27,6 +27,9 @@ enum class EntryKind : u32 {
|
|||
|
||||
constexpr u32 NativeVersion = 1;
|
||||
|
||||
// TODO(Rodrigo): Hash files
|
||||
constexpr u64 PrecompiledHash = 0xdeadbeefdeadbeef;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 12);
|
||||
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
|
||||
|
@ -153,6 +156,26 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
|||
file.WriteObject(usage);
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(usage);
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
file.WriteObject(static_cast<u32>(binary_format));
|
||||
file.WriteObject(static_cast<u32>(binary_length));
|
||||
file.WriteArray(binary.data(), binary.size());
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories()) {
|
||||
return {};
|
||||
|
@ -173,6 +196,26 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
|||
return file;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
|
||||
if (!EnsureDirectories()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
const bool existed = FileUtil::Exists(precompiled_path);
|
||||
|
||||
FileUtil::IOFile file(precompiled_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
file.WriteObject(PrecompiledHash);
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
|
|
|
@ -130,6 +130,14 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
struct ShaderDiskCachePrecompiledEntry {
|
||||
ShaderDiskCacheUsage usage;
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
/// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
|
||||
|
@ -142,10 +150,16 @@ public:
|
|||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
/// Saves a precompiled shader entry. Does not check for collisions.
|
||||
void SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
|
||||
/// Opens current game's precompiled file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendPrecompiledFile() const;
|
||||
|
||||
/// Create shader disk cache directories. Returns true on success.
|
||||
bool EnsureDirectories() const;
|
||||
|
||||
|
|
Reference in New Issue